Emgu CV is a .NET wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from Unity.
Emgu CV is a C# wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from Unity.
Demo scene can be found under the Emgu.CV.Demo folder.
@ -11,6 +11,4 @@ For questions please contact us by email at support@emgu.com
About License
--------------------------------------------
Emgu CV Unity use Unity Store license for our C# wrapper implementation. However, Emgu CV also use Open CV and Tesseract OCR, which use their own licenses. You can find the license terms in opencv.license.txt & tesseract.ocr.license.txt. Please review their licenses and make sure you compiles with them. Some algorithms implemented by OpenCV, such as SIFT, SURF and haar-cascade is patented in the U.S. It is your responsibility to check whether the algorithms you use are patented in your country and contact the patent owner if you want to use them in your commercial software. Open CV also use FFmpeg, which is under its own license. If you use video encoder and decoder in Open CV, it is likely that you are using FFmpeg components. Legal information regarding FFmpeg can be found here: http://www.ffmpeg.org/legal.html
Now run the project, either by clicking the play button, or by going to Product > Run.
Emgu CV Unity use Unity Store license for our C# wrapper implementation. However, Emgu CV also use Open CV and Tesseract OCR, which are under their own licenses. You can find the license terms in opencv.license.txt & tesseract.ocr.license.txt. Please review their licenses and make sure you compiles with them. Some algorithms implemented by OpenCV, such as SURF and haar-cascade is patented in the U.S. It is your responsibility to check whether the algorithms you use are patented in your country and contact the patent owner if you want to use them in your commercial software. Open CV also use FFmpeg, which is under its own license. If you use video encoder and decoder in Open CV, it is likely that you are using FFmpeg components. Legal information regarding FFmpeg can be found here: http://www.ffmpeg.org/legal.html