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using System;
using System.Collections.Generic;
using System.Text;
using Emgu.Util;
using Emgu.CV.Structure;
namespace Emgu.CV
{
/// <summary>
/// A SURF feature
/// </summary>
public class SURFFeature : DisposableObject
{
private MCvSURFPoint _point;
/// <summary>
/// The SURF point
/// </summary>
public MCvSURFPoint Point
{
get { return _point; }
set { _point = value; }
}
private Matrix<float> _descriptor;
/// <summary>
/// The SURF descriptor as a matrix (64x1 for regular descriptor; 128x1 for extended descriptor)
/// </summary>
public Matrix<float> Descriptor
{
get { return _descriptor; }
set { _descriptor = value; }
}
/// <summary>
/// Create a SURF feature from the specific point and descriptor
/// </summary>
/// <param name="point">The MCvSURFPoint structure</param>
/// <param name="descriptor">The point descriptor</param>
public SURFFeature(ref MCvSURFPoint point, Matrix<float> descriptor)
{
_point = point;
_descriptor = descriptor;
}
/// <summary>
/// Release the memory associated with this object
/// </summary>
protected override void DisposeObject()
{
if (_descriptor != null)
_descriptor.Dispose();
}
}
}