In commit v2.8.0~170 (ENH: Added ctest test options PROCESSORS and
RUN_SERIAL, 2009-09-07) CTest learned to track the number of processors
allocated to running tests in order to balance it against the desired
level of parallelism. Extend this idea by introducing a new
`PROCESSOR_AFFINITY` test property to ask that CTest run a test
with the CPU affinity mask set. This will allow a set of tests
that are running concurrently to use disjoint CPU resources.
Teach the `install` and `export` commands to support installing and
exporting `OBJECT` libraries without their object files. Transform
them to `INTERFACE` libraries in such cases.
For `install(TARGETS)`, activate this when no destination for the object
files is specified. For `export`, activate this only under Xcode with
multiple architectures when we have no well-defined object file
locations to give to clients.
Extend the maintainer guide with a reminder to self-review the
new ancestry of the `release` and `master` branches to ensure
that nothing unexpected was merged.
Document which Protocol version only needs the build directory to be passed
during a handshake.
This is available a bit earlier than that, but from all I can tell 1.2 is
the earliest version where that feature is reliably available.
The last KDevelop3 release was many years ago, in 2008 I think.
I haven't seen or read about anybody using KDevelop 3 since a
long time, so I think it can safely be removed from CMake.
KDevelop 4 (first released in 2010) has its own proper CMake
support now, independent from this generator.
Alex
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`INCLUDE_DIRECTORIES` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of include directories for C and C++ is frequently similar but may
be distinct from those for other languages like CUDA.
Fixes: #17435
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`COMPILE_DEFINITIONS` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of definitions for C and C++ is frequently similar but may be
distinct from those for other languages like CUDA.
Issue: #17435
This is needed when cross compiling and the compiler requires a specific
linker different from the default, e.g., when cross compiling from
Darwin to Linux and passing `-fuse-ld=lld` to clang.
Fixes: #9514
This removes duplicated code for per-config variable initialization by
providing a `cmake_initialize_per_config_variable(<PREFIX> <DOCSTRING>)`
function.
This function initializes a `<PREFIX>` cache variable from `<PREFIX>_INIT`
and unless the `CMAKE_NOT_USING_CONFIG_FLAGS` variable is defined, does
the same with `<PREFIX>_<CONFIG>` from `<PREFIX>_<CONFIG>_INIT` for every
`<CONFIG>` in `CMAKE_CONFIGURATION_TYPES` for multi-config generators or
`CMAKE_BUILD_TYPE` for single-config generators.