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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; using NAudio.MediaFoundation; using NAudio.Utils;
namespace NAudio.Wave { /// <summary>
/// Media Foundation Encoder class allows you to use Media Foundation to encode an IWaveProvider
/// to any supported encoding format
/// </summary>
public class MediaFoundationEncoder : IDisposable { /// <summary>
/// Queries the available bitrates for a given encoding output type, sample rate and number of channels
/// </summary>
/// <param name="audioSubtype">Audio subtype - a value from the AudioSubtypes class</param>
/// <param name="sampleRate">The sample rate of the PCM to encode</param>
/// <param name="channels">The number of channels of the PCM to encode</param>
/// <returns>An array of available bitrates in average bits per second</returns>
public static int[] GetEncodeBitrates(Guid audioSubtype, int sampleRate, int channels) { return GetOutputMediaTypes(audioSubtype) .Where(mt => mt.SampleRate == sampleRate && mt.ChannelCount == channels) .Select(mt => mt.AverageBytesPerSecond*8) .Distinct() .OrderBy(br => br) .ToArray(); }
/// <summary>
/// Gets all the available media types for a particular
/// </summary>
/// <param name="audioSubtype">Audio subtype - a value from the AudioSubtypes class</param>
/// <returns>An array of available media types that can be encoded with this subtype</returns>
public static MediaType[] GetOutputMediaTypes(Guid audioSubtype) { IMFCollection availableTypes; try { MediaFoundationInterop.MFTranscodeGetAudioOutputAvailableTypes( audioSubtype, _MFT_ENUM_FLAG.MFT_ENUM_FLAG_ALL, null, out availableTypes); } catch (COMException c) { if (c.GetHResult() == MediaFoundationErrors.MF_E_NOT_FOUND) { // Don't worry if we didn't find any - just means no encoder available for this type
return new MediaType[0]; } else { throw; } } availableTypes.GetElementCount(out int count); var mediaTypes = new List<MediaType>(count); for (int n = 0; n < count; n++) { availableTypes.GetElement(n, out object mediaTypeObject); var mediaType = (IMFMediaType)mediaTypeObject; mediaTypes.Add(new MediaType(mediaType)); } Marshal.ReleaseComObject(availableTypes); return mediaTypes.ToArray(); }
/// <summary>
/// Helper function to simplify encoding Window Media Audio
/// Should be supported on Vista and above (not tested)
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputFile">Output file path, should end with .wma</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToWma(IWaveProvider inputProvider, string outputFile, int desiredBitRate = 192000) { var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_WMAudioV8, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable WMA encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { encoder.Encode(outputFile, inputProvider); } }
/// <summary>
/// Helper function to simplify encoding Window Media Audio
/// Should be supported on Vista and above (not tested)
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputStream">Output stream</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToWma(IWaveProvider inputProvider, Stream outputStream, int desiredBitRate = 192000) { var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_WMAudioV8, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable WMA encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { encoder.Encode(outputStream, inputProvider, TranscodeContainerTypes.MFTranscodeContainerType_ASF); } }
/// <summary>
/// Helper function to simplify encoding to MP3
/// By default, will only be available on Windows 8 and above
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputFile">Output file path, should end with .mp3</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToMp3(IWaveProvider inputProvider, string outputFile, int desiredBitRate = 192000) { var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_MP3, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable MP3 encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { encoder.Encode(outputFile, inputProvider); } }
/// <summary>
/// Helper function to simplify encoding to MP3
/// By default, will only be available on Windows 8 and above
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputStream">Output stream</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToMp3(IWaveProvider inputProvider, Stream outputStream, int desiredBitRate = 192000) { var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_MP3, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable MP3 encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { encoder.Encode(outputStream, inputProvider, TranscodeContainerTypes.MFTranscodeContainerType_MP3); } }
/// <summary>
/// Helper function to simplify encoding to AAC
/// By default, will only be available on Windows 7 and above
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputFile">Output file path, should end with .mp4 (or .aac on Windows 8)</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToAac(IWaveProvider inputProvider, string outputFile, int desiredBitRate = 192000) { // Information on configuring an AAC media type can be found here:
// http://msdn.microsoft.com/en-gb/library/windows/desktop/dd742785%28v=vs.85%29.aspx
var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_AAC, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable AAC encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { // should AAC container have ADTS, or is that just for ADTS?
// http://www.hydrogenaudio.org/forums/index.php?showtopic=97442
encoder.Encode(outputFile, inputProvider); } }
/// <summary>
/// Helper function to simplify encoding to AAC
/// By default, will only be available on Windows 7 and above
/// </summary>
/// <param name="inputProvider">Input provider, must be PCM</param>
/// <param name="outputStream">Output stream</param>
/// <param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
public static void EncodeToAac(IWaveProvider inputProvider, Stream outputStream, int desiredBitRate = 192000) { // Information on configuring an AAC media type can be found here:
// http://msdn.microsoft.com/en-gb/library/windows/desktop/dd742785%28v=vs.85%29.aspx
var mediaType = SelectMediaType(AudioSubtypes.MFAudioFormat_AAC, inputProvider.WaveFormat, desiredBitRate); if (mediaType == null) throw new InvalidOperationException("No suitable AAC encoders available"); using (var encoder = new MediaFoundationEncoder(mediaType)) { // should AAC container have ADTS, or is that just for ADTS?
// http://www.hydrogenaudio.org/forums/index.php?showtopic=97442
encoder.Encode(outputStream, inputProvider, TranscodeContainerTypes.MFTranscodeContainerType_MPEG4); } }
/// <summary>
/// Tries to find the encoding media type with the closest bitrate to that specified
/// </summary>
/// <param name="audioSubtype">Audio subtype, a value from AudioSubtypes</param>
/// <param name="inputFormat">Your encoder input format (used to check sample rate and channel count)</param>
/// <param name="desiredBitRate">Your desired bitrate</param>
/// <returns>The closest media type, or null if none available</returns>
public static MediaType SelectMediaType(Guid audioSubtype, WaveFormat inputFormat, int desiredBitRate) { return GetOutputMediaTypes(audioSubtype) .Where(mt => mt.SampleRate == inputFormat.SampleRate && mt.ChannelCount == inputFormat.Channels) .Select(mt => new { MediaType = mt, Delta = Math.Abs(desiredBitRate - mt.AverageBytesPerSecond * 8) } ) .OrderBy(mt => mt.Delta) .Select(mt => mt.MediaType) .FirstOrDefault(); }
private readonly MediaType outputMediaType; private bool disposed;
/// <summary>
/// Creates a new encoder that encodes to the specified output media type
/// </summary>
/// <param name="outputMediaType">Desired output media type</param>
public MediaFoundationEncoder(MediaType outputMediaType) { if (outputMediaType == null) throw new ArgumentNullException("outputMediaType"); this.outputMediaType = outputMediaType; }
/// <summary>
/// Encodes a file
/// </summary>
/// <param name="outputFile">Output filename (container type is deduced from the filename)</param>
/// <param name="inputProvider">Input provider (should be PCM, some encoders will also allow IEEE float)</param>
public void Encode(string outputFile, IWaveProvider inputProvider) { if (inputProvider.WaveFormat.Encoding != WaveFormatEncoding.Pcm && inputProvider.WaveFormat.Encoding != WaveFormatEncoding.IeeeFloat) { throw new ArgumentException("Encode input format must be PCM or IEEE float"); }
var inputMediaType = new MediaType(inputProvider.WaveFormat);
var writer = CreateSinkWriter(outputFile); try { writer.AddStream(outputMediaType.MediaFoundationObject, out int streamIndex);
// n.b. can get 0xC00D36B4 - MF_E_INVALIDMEDIATYPE here
writer.SetInputMediaType(streamIndex, inputMediaType.MediaFoundationObject, null);
PerformEncode(writer, streamIndex, inputProvider); } finally { if (writer != null) { Marshal.ReleaseComObject(writer); } if (inputMediaType.MediaFoundationObject != null) { Marshal.ReleaseComObject(inputMediaType.MediaFoundationObject); } } }
/// <summary>
/// Encodes a file
/// </summary>
/// <param name="outputStream">Output stream</param>
/// <param name="inputProvider">Input provider (should be PCM, some encoders will also allow IEEE float)</param>
/// <param name="transcodeContainerType">One of <see cref="TranscodeContainerTypes"/></param>
public void Encode(Stream outputStream, IWaveProvider inputProvider, Guid transcodeContainerType) { if (inputProvider.WaveFormat.Encoding != WaveFormatEncoding.Pcm && inputProvider.WaveFormat.Encoding != WaveFormatEncoding.IeeeFloat) { throw new ArgumentException("Encode input format must be PCM or IEEE float"); }
var inputMediaType = new MediaType(inputProvider.WaveFormat);
var writer = CreateSinkWriter(new ComStream(outputStream), transcodeContainerType); try { writer.AddStream(outputMediaType.MediaFoundationObject, out int streamIndex);
// n.b. can get 0xC00D36B4 - MF_E_INVALIDMEDIATYPE here
writer.SetInputMediaType(streamIndex, inputMediaType.MediaFoundationObject, null);
PerformEncode(writer, streamIndex, inputProvider); } finally { if (writer != null) { Marshal.ReleaseComObject(writer); } if (inputMediaType.MediaFoundationObject != null) { Marshal.ReleaseComObject(inputMediaType.MediaFoundationObject); } } }
private static IMFSinkWriter CreateSinkWriter(string outputFile) { // n.b. could try specifying the container type using attributes, but I think
// it does a decent job of working it out from the file extension
// n.b. AAC encode on Win 8 can have AAC extension, but use MP4 in win 7
// http://msdn.microsoft.com/en-gb/library/windows/desktop/dd389284%28v=vs.85%29.aspx
IMFSinkWriter writer; var attributes = MediaFoundationApi.CreateAttributes(1); attributes.SetUINT32(MediaFoundationAttributes.MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS, 1); try { MediaFoundationInterop.MFCreateSinkWriterFromURL(outputFile, null, attributes, out writer); } catch (COMException e) { if (e.GetHResult() == MediaFoundationErrors.MF_E_NOT_FOUND) { throw new ArgumentException("Was not able to create a sink writer for this file extension"); } throw; } finally { Marshal.ReleaseComObject(attributes); } return writer; }
private static IMFSinkWriter CreateSinkWriter(IStream outputStream, Guid TranscodeContainerType) { // n.b. could try specifying the container type using attributes, but I think
// it does a decent job of working it out from the file extension
// n.b. AAC encode on Win 8 can have AAC extension, but use MP4 in win 7
// http://msdn.microsoft.com/en-gb/library/windows/desktop/dd389284%28v=vs.85%29.aspx
IMFSinkWriter writer; var attributes = MediaFoundationApi.CreateAttributes(1); attributes.SetGUID(MediaFoundationAttributes.MF_TRANSCODE_CONTAINERTYPE, TranscodeContainerType); try { MediaFoundationInterop.MFCreateMFByteStreamOnStream(outputStream, out var ppByteStream); MediaFoundationInterop.MFCreateSinkWriterFromURL(null, ppByteStream, attributes, out writer); } finally { Marshal.ReleaseComObject(attributes); } return writer; }
private void PerformEncode(IMFSinkWriter writer, int streamIndex, IWaveProvider inputProvider) { int maxLength = inputProvider.WaveFormat.AverageBytesPerSecond * 4; var managedBuffer = new byte[maxLength];
writer.BeginWriting();
long position = 0; long duration; do { duration = ConvertOneBuffer(writer, streamIndex, inputProvider, position, managedBuffer); position += duration; } while (duration > 0);
writer.DoFinalize(); }
private static long BytesToNsPosition(int bytes, WaveFormat waveFormat) { long nsPosition = (10000000L * bytes) / waveFormat.AverageBytesPerSecond; return nsPosition; }
private long ConvertOneBuffer(IMFSinkWriter writer, int streamIndex, IWaveProvider inputProvider, long position, byte[] managedBuffer) { long durationConverted = 0; IMFMediaBuffer buffer = MediaFoundationApi.CreateMemoryBuffer(managedBuffer.Length); buffer.GetMaxLength(out var maxLength);
IMFSample sample = MediaFoundationApi.CreateSample(); sample.AddBuffer(buffer);
buffer.Lock(out var ptr, out maxLength, out int currentLength); int read = inputProvider.Read(managedBuffer, 0, maxLength); if (read > 0) { durationConverted = BytesToNsPosition(read, inputProvider.WaveFormat); Marshal.Copy(managedBuffer, 0, ptr, read); buffer.SetCurrentLength(read); buffer.Unlock(); sample.SetSampleTime(position); sample.SetSampleDuration(durationConverted); writer.WriteSample(streamIndex, sample); //writer.Flush(streamIndex);
} else { buffer.Unlock(); }
Marshal.ReleaseComObject(sample); Marshal.ReleaseComObject(buffer); return durationConverted; }
/// <summary>
/// Disposes this instance
/// </summary>
/// <param name="disposing"></param>
protected void Dispose(bool disposing) { Marshal.ReleaseComObject(outputMediaType.MediaFoundationObject); }
/// <summary>
/// Disposes this instance
/// </summary>
public void Dispose() { if (!disposed) { disposed = true; Dispose(true); } GC.SuppressFinalize(this); }
/// <summary>
/// Finalizer
/// </summary>
~MediaFoundationEncoder() { Dispose(false); } } }
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