using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Xml; using NAudio.Wave; using MarkHeath.AudioUtils.Properties; namespace MarkHeath.AudioUtils { public partial class MixDiffForm : Form { private PlaybackStatus playbackStatus; private IWavePlayer wavePlayer; readonly Font BigFont = new Font("Verdana", 36, FontStyle.Bold); readonly Font EmptyFont = new Font("Verdana", 16, FontStyle.Bold); private WaveMixerStream32 mixer; private int skipSeconds; private Button selectedButton; private CompareMode compareMode; private List