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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System; using System.Collections.Generic; using System.Windows;
using ICSharpCode.AvalonEdit.Rendering;
namespace ICSharpCode.ILSpy.TextView { using Pair = KeyValuePair<int, Lazy<UIElement>>;
/// <summary>
/// Embeds UIElements in the text output.
/// </summary>
sealed class UIElementGenerator : VisualLineElementGenerator, IComparer<Pair> { /// <summary>
/// The list of embedded UI elements to be displayed.
/// We store this as a sorted list of (offset, Lazy<UIElement>) pairs.
/// The "Lazy" part is used to create UIElements on demand (and thus on the UI thread, not on the decompiler thread).
/// </summary>
public List<Pair> UIElements;
public override int GetFirstInterestedOffset(int startOffset) { if (this.UIElements == null) return -1; int r = this.UIElements.BinarySearch(new Pair(startOffset, null), this); // If the element isn't found, BinarySearch returns the complement of "insertion position".
// We use this to find the next element (if there wasn't any exact match).
if (r < 0) r = ~r; if (r < this.UIElements.Count) return this.UIElements[r].Key; else return -1; }
public override VisualLineElement ConstructElement(int offset) { if (this.UIElements == null) return null; int r = UIElements.BinarySearch(new Pair(offset, null), this); if (r >= 0) return new InlineObjectElement(0, this.UIElements[r].Value.Value); else return null; }
int IComparer<Pair>.Compare(Pair x, Pair y) { // Compare (offset,Lazy<UIElement>) pairs by the offset.
// Used in BinarySearch()
return x.Key.CompareTo(y.Key); } } }
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