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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System; using System.Runtime.InteropServices;
namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty { public static class LiftedOperators { // C# uses 4 different patterns of IL for lifted operators: bool, other primitive types, decimal, other structs.
// Different patterns are used depending on whether both of the operands are nullable or only the left/right operand is nullable.
// Negation must not be pushed through such comparisons because it would change the semantics (except for equality/inequality).
// A comparison used in a condition differs somewhat from a comparison used as a simple value.
public static void BoolBasic(bool? a, bool? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } }
public static void BoolComplex(bool? a, Func<bool> x) { if (a == x()) { Console.WriteLine(); } if (a != x()) { Console.WriteLine(); }
if (x() == a) { Console.WriteLine(); } if (x() != a) { Console.WriteLine(); } }
public static void BoolConst(bool? a) { if (a == true) { Console.WriteLine(); } if (a != true) { Console.WriteLine(); } if (a == false) { Console.WriteLine(); } if (a != false) { Console.WriteLine(); } if (a ?? true) { Console.WriteLine(); } if (a ?? false) { Console.WriteLine(); } }
public static void BoolValueBasic(bool? a, bool? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a ?? b); Console.WriteLine(!a); a &= b; a |= b; a ^= b; }
public static void BoolValueComplex(bool? a, Func<bool> x) { Console.WriteLine(a == x()); Console.WriteLine(a != x());
Console.WriteLine(x() == a); Console.WriteLine(x() != a); //Console.WriteLine(a & x()); // we currently can't tell the order
//Console.WriteLine(a | x()); // of the operands in bool [&|] bool?
Console.WriteLine(a ^ x()); Console.WriteLine(a ?? x()); //a &= x(); -- also affected by order of operand problem
//a |= x();
a ^= x();
Console.WriteLine(x() & a); Console.WriteLine(x() | a); Console.WriteLine(x() ^ a); (new bool?[0])[0] ^= x(); (new bool?[0])[0] ^= a; }
public static void BoolValueConst(bool? a) { Console.WriteLine(a == true); Console.WriteLine(a != true); Console.WriteLine(a == false); Console.WriteLine(a != false); Console.WriteLine(a ?? true); Console.WriteLine(a ?? false); }
public static void IntBasic(int? a, int? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } if (!(a <= b)) { Console.WriteLine(); } }
public static void IntComplex(int? a, Func<int> x) { if (a == x()) { Console.WriteLine(); } if (a != x()) { Console.WriteLine(); } if (a > x()) { Console.WriteLine(); }
if (x() == a) { Console.WriteLine(); } if (x() != a) { Console.WriteLine(); } if (x() > a) { Console.WriteLine(); }
if (!(a > x())) { Console.WriteLine(); } if (!(a <= x())) { Console.WriteLine(); } }
public static void IntConst(int? a) { if (a == 2) { Console.WriteLine(); } if (a != 2) { Console.WriteLine(); } if (a > 2) { Console.WriteLine(); }
if (2 == a) { Console.WriteLine(); } if (2 != a) { Console.WriteLine(); } if (2 > a) { Console.WriteLine(); } }
public static void IntValueBasic(int? a, int? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(!(a > b)); Console.WriteLine(!(a >= b));
Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a << b); Console.WriteLine(a >> b); Console.WriteLine(a ?? b); Console.WriteLine(-a); Console.WriteLine(~a); // TODO:
//Console.WriteLine(a++);
//Console.WriteLine(a--);
Console.WriteLine(++a); Console.WriteLine(--a); a += b; a -= b; a *= b; a /= b; a %= b; a &= b; a |= b; a ^= b; a <<= b; a >>= b; }
public static void IntValueComplex(int? a, Func<int> x) { Console.WriteLine(a == x()); Console.WriteLine(a != x()); Console.WriteLine(a > x());
Console.WriteLine(x() == a); Console.WriteLine(x() != a); Console.WriteLine(x() > a);
Console.WriteLine(a + x()); Console.WriteLine(a - x()); Console.WriteLine(a * x()); Console.WriteLine(a / x()); Console.WriteLine(a % x()); Console.WriteLine(a & x()); Console.WriteLine(a | x()); Console.WriteLine(a ^ x()); Console.WriteLine(a << x()); Console.WriteLine(a >> x()); Console.WriteLine(a ?? x()); a += x(); a -= x(); a *= x(); a /= x(); a %= x(); a &= x(); a |= x(); a ^= x(); a <<= x(); a >>= x();
Console.WriteLine(x() + a); (new int?[0])[0] += x(); }
public static void IntValueConst(int? a) { Console.WriteLine(a == 2); Console.WriteLine(a != 2); Console.WriteLine(a > 2);
Console.WriteLine(2 == a); Console.WriteLine(2 != a); Console.WriteLine(2 > a);
Console.WriteLine(a + 2); Console.WriteLine(a - 2); Console.WriteLine(a * 2); Console.WriteLine(a / 2); Console.WriteLine(a % 2); Console.WriteLine(a & 2); Console.WriteLine(a | 2); Console.WriteLine(a ^ 2); Console.WriteLine(a << 2); Console.WriteLine(a >> 2); Console.WriteLine(a ?? 2); a += 2; a -= 2; a *= 2; a /= 2; a %= 2; a &= 2; a |= 2; a ^= 2; a <<= 2; a >>= 2;
Console.WriteLine(2 + a); }
public static void NumberBasic(decimal? a, decimal? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); }
if (!(a > b)) { Console.WriteLine(); } if (!(a < b)) { Console.WriteLine(); } }
public static void NumberComplex(decimal? a, Func<decimal> x) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//if (a == x()) {
// Console.WriteLine();
//}
//if (a != x()) {
// Console.WriteLine();
//}
//if (a > x()) {
// Console.WriteLine();
//}
//if (x() == a) {
// Console.WriteLine();
//}
//if (x() != a) {
// Console.WriteLine();
//}
//if (x() > a) {
// Console.WriteLine();
//}
}
public static void NumberConst(decimal? a) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//if (a == 2m) {
// Console.WriteLine();
//}
//if (a != 2m) {
// Console.WriteLine();
//}
//if (a > 2m) {
// Console.WriteLine();
//}
//if (2m == a) {
// Console.WriteLine();
//}
//if (2m != a) {
// Console.WriteLine();
//}
//if (2m > a) {
// Console.WriteLine();
//}
}
public static void NumberValueBasic(decimal? a, decimal? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b);
Console.WriteLine(!(a > b)); Console.WriteLine(!(a <= b));
Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a ?? b); Console.WriteLine(-a); // TODO:
//Console.WriteLine(a++);
//Console.WriteLine(a--);
//Console.WriteLine(++a);
//Console.WriteLine(--a);
a += b; a -= b; a *= b; a /= b; a %= b; }
public static void NumberValueComplex(decimal? a, Func<decimal> x) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//Console.WriteLine(a == x());
//Console.WriteLine(a != x());
//Console.WriteLine(a > x());
//Console.WriteLine(x() == a);
//Console.WriteLine(x() != a);
//Console.WriteLine(x() > a);
//Console.WriteLine(a + x());
//Console.WriteLine(a - x());
//Console.WriteLine(a * x());
//Console.WriteLine(a / x());
//Console.WriteLine(a % x());
//Console.WriteLine(a ?? x());
//a += x();
//a -= x();
//a *= x();
//a /= x();
//a %= x();
//Console.WriteLine(x() + a);
//(new decimal?[0])[0] += x();
}
public static void NumberValueConst(decimal? a) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//Console.WriteLine(a == 2m);
//Console.WriteLine(a != 2m);
//Console.WriteLine(a > 2m);
//Console.WriteLine(2m == a);
//Console.WriteLine(2m != a);
//Console.WriteLine(2m > a);
//Console.WriteLine(a + 2m);
//Console.WriteLine(a - 2m);
//Console.WriteLine(a * 2m);
//Console.WriteLine(a / 2m);
//Console.WriteLine(a % 2m);
//Console.WriteLine(a ?? 2m);
//a += 2m;
//a -= 2m;
//a *= 2m;
//a /= 2m;
//a %= 2m;
//Console.WriteLine(2m + a);
}
public static void CompareWithImplictCast(int? a, long? b) { if (a < b) { Console.WriteLine(); } if (a == b) { Console.WriteLine(); } // TODO: unnecessary cast
//if (a < 10L) {
// Console.WriteLine();
//}
//if (a == 10L) {
// Console.WriteLine();
//}
}
public static void CompareWithSignChange(int? a, int? b) { if ((uint?)a < (uint?)b) { Console.WriteLine(); } // TODO: unnecessary cast
//if ((uint?)a < 10) {
// Console.WriteLine();
//}
}
public static void StructBasic(TS? a, TS? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); }
if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } }
public static void StructComplex(TS? a, Func<TS> x) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//if (a == x()) {
// Console.WriteLine();
//}
//if (a != x()) {
// Console.WriteLine();
//}
//if (a > x()) {
// Console.WriteLine();
//}
//if (x() == a) {
// Console.WriteLine();
//}
//if (x() != a) {
// Console.WriteLine();
//}
//if (x() > a) {
// Console.WriteLine();
//}
}
public static void StructValueBasic(TS? a, TS? b, int? i) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b);
Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); Console.WriteLine(!(a > b));
Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a << i); Console.WriteLine(a >> i); Console.WriteLine(a ?? b); Console.WriteLine(+a); Console.WriteLine(-a); Console.WriteLine(!a); Console.WriteLine(~a); // TODO:
//Console.WriteLine(a++);
//Console.WriteLine(a--);
//Console.WriteLine(++a);
//Console.WriteLine(--a);
//Console.WriteLine((int?)a);
a += b; a -= b; a *= b; a /= b; a %= b; a &= b; a |= b; a ^= b; a <<= i; a >>= i; }
public static void StructValueComplex(TS? a, Func<TS> x, Func<int> i) { // Tests deactivated because we insert redundant casts;
// TODO: revisit after decision has been made regarding the type system.
//Console.WriteLine(a == x());
//Console.WriteLine(a != x());
//Console.WriteLine(a > x());
//Console.WriteLine(x() == a);
//Console.WriteLine(x() != a);
//Console.WriteLine(x() > a);
//Console.WriteLine(a + x());
//Console.WriteLine(a - x());
//Console.WriteLine(a * x());
//Console.WriteLine(a / x());
//Console.WriteLine(a % x());
//Console.WriteLine(a & x());
//Console.WriteLine(a | x());
//Console.WriteLine(a ^ x());
//Console.WriteLine(a << i());
//Console.WriteLine(a >> i());
//Console.WriteLine(a ?? x());
//a += x();
//a -= x();
//a *= x();
//a /= x();
//a %= x();
//a &= x();
//a |= x();
//a ^= x();
//a <<= i();
//a >>= i();
//Console.WriteLine(x() + a);
//(new TS?[0])[0] += x();
}
public static bool RetEq(int? a, int? b) { return a == b; }
public static bool RetEqConv(long? a, int? b) { return a == b; }
public static bool RetEqConst(long? a) { return a == 10; }
public static bool RetIneqConst(long? a) { return a != 10; }
public static bool RetLt(int? a, int? b) { return a < b; }
public static bool RetLtConst(int? a) { return a < 10; }
public static bool RetLtConv(long? a, int? b) { return a < b; }
public static bool RetNotLt(int? a, int? b) { return !(a < b); } }
// dummy structure for testing custom operators
[StructLayout(LayoutKind.Sequential, Size = 1)] public struct TS { // unary
public static TS operator +(TS a) { throw null; } public static TS operator -(TS a) { throw null; } public static TS operator !(TS a) { throw null; } public static TS operator ~(TS a) { throw null; } public static TS operator ++(TS a) { throw null; } public static TS operator --(TS a) { throw null; }
public static explicit operator int(TS a) { throw null; }
// binary
public static TS operator +(TS a, TS b) { throw null; } public static TS operator -(TS a, TS b) { throw null; } public static TS operator *(TS a, TS b) { throw null; } public static TS operator /(TS a, TS b) { throw null; } public static TS operator %(TS a, TS b) { throw null; } public static TS operator &(TS a, TS b) { throw null; } public static TS operator |(TS a, TS b) { throw null; } public static TS operator ^(TS a, TS b) { throw null; } public static TS operator <<(TS a, int b) { throw null; } public static TS operator >>(TS a, int b) { throw null; }
// comparisons
public static bool operator ==(TS a, TS b) { throw null; } public static bool operator !=(TS a, TS b) { throw null; } public static bool operator <(TS a, TS b) { throw null; } public static bool operator <=(TS a, TS b) { throw null; } public static bool operator >(TS a, TS b) { throw null; } public static bool operator >=(TS a, TS b) { throw null; }
public override bool Equals(object obj) { throw null; } public override int GetHashCode() { throw null; } }
internal class LiftedImplicitConversions { public int? ExtendI4(byte? b) { return b; }
public int? ExtendToI4(sbyte? b) { return b; }
public long? ExtendI8(byte? b) { return b; }
public long? ExtendToI8(sbyte? b) { return b; }
public long? ExtendI8(int? b) { return b; }
public long? ExtendToI8(uint? b) { return b; }
// TODO: unnecessary cast
//public double? ToFloat(int? b)
//{
// return b;
//}
//public long? InArithmetic(uint? b)
//{
// return 100L + b;
//}
public long? AfterArithmetic(uint? b) { return 100 + b; }
// TODO: unnecessary cast
//public static double? InArithmetic2(float? nf, double? nd, float f)
//{
// return nf + nd + f;
//}
public static long? InArithmetic3(int? a, long? b, int? c, long d) { return a + b + c + d; } }
internal class LiftedExplicitConversions { private static void Print<T>(T? x) where T : struct { Console.WriteLine(x); }
public static void UncheckedCasts(int? i4, long? i8, float? f) { LiftedExplicitConversions.Print((byte?)i4); LiftedExplicitConversions.Print((short?)i4); LiftedExplicitConversions.Print((uint?)i4); LiftedExplicitConversions.Print((uint?)i8); LiftedExplicitConversions.Print((uint?)f); }
public static void CheckedCasts(int? i4, long? i8, float? f) { checked { LiftedExplicitConversions.Print((byte?)i4); LiftedExplicitConversions.Print((short?)i4); LiftedExplicitConversions.Print((uint?)i4); LiftedExplicitConversions.Print((uint?)i8); //LiftedExplicitConversions.Print((uint?)f); TODO
} } }
internal class NullCoalescingTests { private static void Print<T>(T x) { Console.WriteLine(x); }
public static void Objects(object a, object b) { NullCoalescingTests.Print(a ?? b); }
public static void Nullables(int? a, int? b) { NullCoalescingTests.Print(a ?? b); }
public static void NullableWithNonNullableFallback(int? a, int b) { NullCoalescingTests.Print(a ?? b); }
public static void NullableWithImplicitConversion(short? a, int? b) { NullCoalescingTests.Print(a ?? b); }
public static void NullableWithImplicitConversionAndNonNullableFallback(short? a, int b) { // TODO: unnecessary cast
//NullCoalescingTests.Print(a ?? b);
}
public static void Chain(int? a, int? b, int? c, int d) { NullCoalescingTests.Print(a ?? b ?? c ?? d); }
public static void ChainWithImplicitConversions(int? a, short? b, long? c, byte d) { // TODO: unnecessary casts
//NullCoalescingTests.Print(a ?? b ?? c ?? d);
}
public static void ChainWithComputation(int? a, short? b, long? c, byte d) { // TODO: unnecessary casts
//NullCoalescingTests.Print((a + 1) ?? (b + 2) ?? (c + 3) ?? (d + 4));
}
public static object ReturnObjects(object a, object b) { return a ?? b; }
public static int? ReturnNullables(int? a, int? b) { return a ?? b; }
public static int ReturnNullableWithNonNullableFallback(int? a, int b) { return a ?? b; }
public static int ReturnChain(int? a, int? b, int? c, int d) { return a ?? b ?? c ?? d; }
public static long ReturnChainWithImplicitConversions(int? a, short? b, long? c, byte d) { //TODO: unnecessary casts
//return a ?? b ?? c ?? d;
return 0L; }
public static long ReturnChainWithComputation(int? a, short? b, long? c, byte d) { //TODO: unnecessary casts
//return (a + 1) ?? (b + 2) ?? (c + 3) ?? (d + 4);
return 0L; } } }
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