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// Copyright (c) 2017 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System; using System.Diagnostics;
namespace ICSharpCode.Decompiler.IL.Transforms { /// <summary>
/// IL transform that runs on a sequence of statements within a block.
/// </summary>
/// <remarks>
/// Interleaving different statement-combining transforms on a per-statement level
/// improves detection of nested constructs.
/// For example, array initializers can assume that each element assignment was already
/// reduced to a single statement, even if the element contains a high-level construct
/// detected by a different transform (e.g. object initializer).
/// </remarks>
public interface IStatementTransform { /// <summary>
/// Runs the transform on the statements within a block.
///
/// Note: the transform may only modify block.Instructions[pos..].
/// The transform will be called repeatedly for pos=block.Instructions.Count-1, pos=block.Instructions.Count-2, ..., pos=0.
/// </summary>
/// <param name="block">The current block.</param>
/// <param name="pos">The starting position where the transform is allowed to work.</param>
/// <param name="context">Additional parameters.</param>
/// <remarks>
/// Instructions prior to block.Instructions[pos] must not be modified.
/// It is valid to read such instructions, but not recommended as those have not been transformed yet.
///
/// This function is only called on control-flow blocks with unreachable end-point.
/// Thus, the last instruction in the block always must have the EndPointUnreachable flag.
/// ==> Instructions with reachable end can't be last. Some transforms use this to save some bounds checks.
/// </remarks>
void Run(Block block, int pos, StatementTransformContext context); }
/// <summary>
/// Parameter class holding various arguments for <see cref="IStatementTransform.Run"/>.
/// </summary>
public class StatementTransformContext : ILTransformContext { public BlockTransformContext BlockContext { get; }
public StatementTransformContext(BlockTransformContext blockContext) : base(blockContext) { this.BlockContext = blockContext ?? throw new ArgumentNullException(nameof(blockContext)); }
/// <summary>
/// Gets the block on which the transform is running.
/// </summary>
public Block Block => BlockContext.Block;
internal bool rerunCurrentPosition; internal int? rerunPosition;
/// <summary>
/// After the current statement transform has completed,
/// do not continue with the next statement transform at the same position.
/// Instead, re-run all statement transforms (including the current transform) starting at the specified position.
/// </summary>
public void RequestRerun(int pos) { if (rerunPosition == null || pos > rerunPosition) { rerunPosition = pos; } }
/// <summary>
/// After the current statement transform has completed,
/// repeat all statement transforms on the current position.
/// </summary>
public void RequestRerun() { rerunCurrentPosition = true; } }
/// <summary>
/// Block transform that runs a list of statement transforms.
/// </summary>
public class StatementTransform : IBlockTransform { readonly IStatementTransform[] children;
public StatementTransform(params IStatementTransform[] children) { this.children = children; }
public void Run(Block block, BlockTransformContext context) { var ctx = new StatementTransformContext(context); int pos = 0; ctx.rerunPosition = block.Instructions.Count - 1; while (pos >= 0) { if (ctx.rerunPosition != null) { Debug.Assert(ctx.rerunPosition >= pos); #if DEBUG
for (; pos < ctx.rerunPosition; ++pos) { block.Instructions[pos].ResetDirty(); } #else
pos = ctx.rerunPosition.Value; #endif
Debug.Assert(pos == ctx.rerunPosition); ctx.rerunPosition = null; } foreach (var transform in children) { transform.Run(block, pos, ctx); #if DEBUG
block.Instructions[pos].CheckInvariant(ILPhase.Normal); for (int i = Math.Max(0, pos - 100); i < pos; ++i) { if (block.Instructions[i].IsDirty) { Debug.Fail($"{transform.GetType().Name} modified an instruction before pos"); } } #endif
if (ctx.rerunCurrentPosition) { ctx.rerunCurrentPosition = false; ctx.RequestRerun(pos); } if (ctx.rerunPosition != null) { break; } } if (ctx.rerunPosition == null) { pos--; } } // This invariant can be surprisingly expensive to check if the block has thousands
// of instructions and is frequently modified by transforms (invalidating the flags each time)
// so we'll check this only once at the end of the block.
Debug.Assert(block.HasFlag(InstructionFlags.EndPointUnreachable)); } } }
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