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// Copyright (c) 2012 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading;
using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL.ControlFlow { enum StateRangeAnalysisMode { IteratorMoveNext, IteratorDispose, AsyncMoveNext, AwaitInFinally }
/// <summary>
/// Symbolically executes code to determine which blocks are reachable for which values
/// of the 'state' field.
/// </summary>
/// <remarks>
/// Assumption: there are no loops/backward jumps
/// We 'run' the code, with "state" being a symbolic variable
/// so it can form expressions like "state + x" (when there's a sub instruction)
///
/// For each block, we maintain the set of values for state for which the block is reachable.
/// This is (int.MinValue, int.MaxValue) for the first instruction.
/// These ranges are propagated depending on the conditional jumps performed by the code.
/// </remarks>
class StateRangeAnalysis { public CancellationToken CancellationToken; readonly StateRangeAnalysisMode mode; readonly IField? stateField; readonly bool legacyVisualBasic; readonly SymbolicEvaluationContext evalContext;
readonly Dictionary<Block, LongSet> ranges = new Dictionary<Block, LongSet>(); readonly Dictionary<BlockContainer, LongSet>? rangesForLeave; // used only for AwaitInFinally
readonly internal Dictionary<IMethod, LongSet>? finallyMethodToStateRange; // used only for IteratorDispose
internal ILVariable? doFinallyBodies; internal ILVariable? skipFinallyBodies;
public StateRangeAnalysis(StateRangeAnalysisMode mode, IField? stateField, ILVariable? cachedStateVar = null, bool legacyVisualBasic = false) { this.mode = mode; this.stateField = stateField; this.legacyVisualBasic = legacyVisualBasic; if (mode == StateRangeAnalysisMode.IteratorDispose) { finallyMethodToStateRange = new Dictionary<IMethod, LongSet>(); } if (mode == StateRangeAnalysisMode.AwaitInFinally) { rangesForLeave = new Dictionary<BlockContainer, LongSet>(); }
evalContext = new SymbolicEvaluationContext(stateField, legacyVisualBasic); if (cachedStateVar != null) evalContext.AddStateVariable(cachedStateVar); }
public IEnumerable<ILVariable> CachedStateVars { get => evalContext.StateVariables; }
/// <summary>
/// Creates a new StateRangeAnalysis with the same settings, including any cached state vars
/// discovered by this analysis.
/// However, the new analysis has a fresh set of result ranges.
/// </summary>
internal StateRangeAnalysis CreateNestedAnalysis() { var sra = new StateRangeAnalysis(mode, stateField, legacyVisualBasic: legacyVisualBasic); sra.doFinallyBodies = this.doFinallyBodies; sra.skipFinallyBodies = this.skipFinallyBodies; foreach (var v in this.evalContext.StateVariables) { sra.evalContext.AddStateVariable(v); } return sra; }
/// <summary>
/// Assign state ranges for all blocks within 'inst'.
/// </summary>
/// <returns>
/// The set of states for which the exit point of the instruction is reached.
/// This must be a subset of the input set.
///
/// Returns an empty set for unsupported instructions.
/// </returns>
public LongSet AssignStateRanges(ILInstruction inst, LongSet stateRange) { CancellationToken.ThrowIfCancellationRequested(); switch (inst) { case BlockContainer blockContainer: AddStateRange(blockContainer.EntryPoint, stateRange); foreach (var block in blockContainer.Blocks) { // We assume that there are no jumps to blocks already processed.
// TODO: is SortBlocks() guaranteeing this, even if the user code has loops?
if (ranges.TryGetValue(block, out stateRange)) { AssignStateRanges(block, stateRange); } } // Since we don't track 'leave' edges, we can only conservatively
// return LongSet.Empty.
return LongSet.Empty; case Block block: foreach (var instInBlock in block.Instructions) { if (stateRange.IsEmpty) break; var oldStateRange = stateRange; stateRange = AssignStateRanges(instInBlock, stateRange); // End-point can only be reachable in a subset of the states where the start-point is reachable.
Debug.Assert(stateRange.IsSubsetOf(oldStateRange)); // If the end-point is unreachable, it must be reachable in no states.
Debug.Assert(stateRange.IsEmpty || !instInBlock.HasFlag(InstructionFlags.EndPointUnreachable)); } return stateRange; case TryFinally tryFinally when mode == StateRangeAnalysisMode.IteratorDispose: var afterTry = AssignStateRanges(tryFinally.TryBlock, stateRange); // really finally should start with 'stateRange.UnionWith(afterTry)', but that's
// equal to 'stateRange'.
Debug.Assert(afterTry.IsSubsetOf(stateRange)); var afterFinally = AssignStateRanges(tryFinally.FinallyBlock, stateRange); return afterTry.IntersectWith(afterFinally); case SwitchInstruction switchInst: SymbolicValue val = evalContext.Eval(switchInst.Value); if (val.Type != SymbolicValueType.State) goto default; List<LongInterval> exitIntervals = new List<LongInterval>(); foreach (var section in switchInst.Sections) { // switch (state + Constant)
// matches 'case VALUE:'
// iff (state + Constant == value)
// iff (state == value - Constant)
var effectiveLabels = section.Labels.AddOffset(unchecked(-val.Constant)); var result = AssignStateRanges(section.Body, stateRange.IntersectWith(effectiveLabels)); exitIntervals.AddRange(result.Intervals); } // exitIntervals = union of exits of all sections
return new LongSet(exitIntervals); case IfInstruction ifInst: val = evalContext.Eval(ifInst.Condition).AsBool(); if (val.Type != SymbolicValueType.StateInSet) { goto default; } LongSet trueRanges = val.ValueSet; var afterTrue = AssignStateRanges(ifInst.TrueInst, stateRange.IntersectWith(trueRanges)); var afterFalse = AssignStateRanges(ifInst.FalseInst, stateRange.ExceptWith(trueRanges)); return afterTrue.UnionWith(afterFalse); case Branch br: AddStateRange(br.TargetBlock, stateRange); return LongSet.Empty; case Leave leave when mode == StateRangeAnalysisMode.AwaitInFinally: AddStateRangeForLeave(leave.TargetContainer, stateRange); return LongSet.Empty; case Nop nop: return stateRange; case StLoc stloc when stloc.Variable == doFinallyBodies || stloc.Variable == skipFinallyBodies: // pre-roslyn async/await uses a generated 'bool doFinallyBodies';
// do not treat this as user code.
// Mono also does this for yield-return.
return stateRange; case StLoc stloc: val = evalContext.Eval(stloc.Value); if (val.Type == SymbolicValueType.State && val.Constant == 0) { evalContext.AddStateVariable(stloc.Variable); return stateRange; } else { goto default; // user code
} case Call call when mode == StateRangeAnalysisMode.IteratorDispose: // Call to finally method.
// Usually these are in finally blocks, but sometimes (e.g. foreach over array),
// the C# compiler puts the call to a finally method outside the try-finally block.
finallyMethodToStateRange!.Add((IMethod)call.Method.MemberDefinition, stateRange); return LongSet.Empty; // return Empty since we executed user code (the finally method)
case StObj stobj when mode == StateRangeAnalysisMode.IteratorMoveNext: { if (stobj.MatchStFld(out var target, out var field, out var value) && target.MatchLdThis() && field.MemberDefinition == stateField && value.MatchLdcI4(-1)) { // Mono resets the state field during MoveNext();
// don't consider this user code.
return stateRange; } else { goto default; } } case StObj stobj when mode == StateRangeAnalysisMode.IteratorDispose: { if (stobj.MatchStFld(out var target, out var field, out var value) && target.MatchLdThis()) { if (field.MemberDefinition == stateField && value.MatchLdcI4(-2)) { // Roslyn 4.13 sets the state field in Dispose() to mark the iterator as disposed,
// don't consider this user code.
return stateRange; } else if (value.MatchDefaultOrNullOrZero()) { // Roslyn 4.13 clears any local hoisted local variables in Dispose(),
// don't consider this user code.
return stateRange; } else { goto default; } } else { goto default; } } default: // User code - abort analysis
if (mode == StateRangeAnalysisMode.IteratorDispose && !(inst is Leave l && l.IsLeavingFunction)) { throw new SymbolicAnalysisFailedException("Unexpected instruction in Iterator.Dispose()"); } return LongSet.Empty; } }
private void AddStateRange(Block block, LongSet stateRange) { if (ranges.TryGetValue(block, out var existingRange)) ranges[block] = stateRange.UnionWith(existingRange); else ranges.Add(block, stateRange); }
private void AddStateRangeForLeave(BlockContainer target, LongSet stateRange) { if (rangesForLeave!.TryGetValue(target, out var existingRange)) rangesForLeave[target] = stateRange.UnionWith(existingRange); else rangesForLeave.Add(target, stateRange); }
/// <summary>
/// Gets a mapping from states to blocks.
///
/// Within the given container (which should be the container that was analyzed),
/// the mapping prefers the last block.
/// Blocks outside of the given container are preferred over blocks within the container.
/// </summary>
public LongDict<Block> GetBlockStateSetMapping(BlockContainer container) { return LongDict.Create(GetMapping());
IEnumerable<(LongSet, Block)> GetMapping() { // First, consider container exits:
foreach (var (block, states) in ranges) { if (block.Parent != container) yield return (states, block); } // Then blocks within the container:
foreach (var block in container.Blocks.Reverse()) { if (ranges.TryGetValue(block, out var states)) { yield return (states, block); } } } }
public LongDict<BlockContainer> GetBlockStateSetMappingForLeave() { Debug.Assert(mode == StateRangeAnalysisMode.AwaitInFinally); return LongDict.Create(rangesForLeave!.Select(kv => (kv.Value, kv.Key))); } } }
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