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// Copyright (c) 2019 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL.Transforms { /// <summary>
/// Context object for the ILInstruction.Extract() operation.
/// </summary>
class ExtractionContext { /// <summary>
/// Nearest function, used for registering the new locals that are created by extraction.
/// </summary>
readonly ILFunction Function;
readonly ILTransformContext context;
/// <summary>
/// Combined flags of all instructions being moved.
/// </summary>
internal InstructionFlags FlagsBeingMoved;
/// <summary>
/// List of actions to be executed when performing the extraction.
///
/// Each function in this list has the side-effect of replacing the instruction-to-be-moved
/// with a load of a fresh temporary variable; and returns the the store to the temporary variable,
/// which will be inserted at block-level.
/// </summary>
readonly List<Func<ILInstruction>> MoveActions = new List<Func<ILInstruction>>();
ExtractionContext(ILFunction function, ILTransformContext context) { Debug.Assert(function != null); this.Function = function; this.context = context; }
internal void RegisterMove(ILInstruction predecessor) { FlagsBeingMoved |= predecessor.Flags; MoveActions.Add(delegate { var type = context.TypeSystem.FindType(predecessor.ResultType); var v = Function.RegisterVariable(VariableKind.StackSlot, type); predecessor.ReplaceWith(new LdLoc(v)); return new StLoc(v, predecessor); }); }
internal void RegisterMoveIfNecessary(ILInstruction predecessor) { if (!CanReorderWithInstructionsBeingMoved(predecessor)) { RegisterMove(predecessor); } }
/// <summary>
/// Currently, <c>predecessor</c> is evaluated before the instructions being moved.
/// If this function returns true, <c>predecessor</c> can stay as-is, despite the move changing the evaluation order.
/// If this function returns false, <c>predecessor</c> will need to also move, to ensure the evaluation order stays unchanged.
/// </summary>
public bool CanReorderWithInstructionsBeingMoved(ILInstruction predecessor) { // We could track the instructions being moved and be smarter about unnecessary moves,
// but given the limited scenarios where extraction is used so far,
// this seems unnecessary.
return predecessor.Flags == InstructionFlags.None; }
/// <summary>
/// Extracts the specified instruction:
/// The instruction is replaced with a load of a new temporary variable;
/// and the instruction is moved to a store to said variable at block-level.
///
/// May return null if extraction is not possible.
/// </summary>
public static ILVariable Extract(ILInstruction instToExtract, ILTransformContext context) { var function = instToExtract.Ancestors.OfType<ILFunction>().First(); ExtractionContext ctx = new ExtractionContext(function, context); ctx.FlagsBeingMoved = instToExtract.Flags; ILInstruction inst = instToExtract; while (inst != null) { if (inst.Parent is IfInstruction ifInst && inst.SlotInfo != IfInstruction.ConditionSlot) { // this context doesn't support extraction, but maybe we can create a block here?
if (ifInst.ResultType == StackType.Void) { Block newBlock = new Block(); inst.ReplaceWith(newBlock); newBlock.Instructions.Add(inst); } } if (inst.Parent is Block { Kind: BlockKind.ControlFlow } block) { // We've reached a target block, and extraction is possible all the way.
// Check if the parent BlockContainer allows extraction:
if (block.Parent is BlockContainer container) { switch (container.Kind) { case ContainerKind.Normal: case ContainerKind.Loop: // extraction is always possible
break; case ContainerKind.Switch: // extraction is possible, unless in the entry-point (i.e., the switch head)
if (block == container.EntryPoint && inst.ChildIndex == 0) { // try to extract to the container's parent block, if it's a valid location
inst = container; continue; } break; case ContainerKind.While: // extraction is possible, unless in the entry-point (i.e., the condition block)
if (block == container.EntryPoint) { return null; } break; case ContainerKind.DoWhile: // extraction is possible, unless in the last block (i.e., the condition block)
if (block == container.Blocks.Last()) { return null; } break; case ContainerKind.For: // extraction is possible, unless in the first or last block
// (i.e., the condition block or increment block)
if (block == container.EntryPoint || block == container.Blocks.Last()) { return null; } break; } } int insertIndex = inst.ChildIndex; var type = context.TypeSystem.FindType(instToExtract.ResultType); // Move instToExtract itself:
var v = function.RegisterVariable(VariableKind.StackSlot, type); instToExtract.ReplaceWith(new LdLoc(v)); block.Instructions.Insert(insertIndex, new StLoc(v, instToExtract)); // Apply the other move actions:
foreach (var moveAction in ctx.MoveActions) { block.Instructions.Insert(insertIndex, moveAction()); } return v; } if (!inst.Parent.PrepareExtract(inst.ChildIndex, ctx)) return null; inst = inst.Parent; } return null; } } }
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