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// Copyright (c) 2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL.Transforms { /// <summary>
/// Exception thrown when an IL transform runs into the <see cref="Stepper.StepLimit"/>.
/// </summary>
public class StepLimitReachedException : Exception { }
/// <summary>
/// Helper class that manages recording transform steps.
/// </summary>
public class Stepper { /// <summary>
/// Gets whether stepping of built-in transforms is supported in this build of ICSharpCode.Decompiler.
/// Usually only debug builds support transform stepping.
/// </summary>
public static bool SteppingAvailable { get { #if STEP
return true; #else
return false; #endif
} }
public IList<Node> Steps => steps;
public int StepLimit { get; set; } = int.MaxValue; public bool IsDebug { get; set; }
public class Node { public string Description { get; } public ILInstruction? Position { get; set; } /// <summary>
/// BeginStep is inclusive.
/// </summary>
public int BeginStep { get; set; } /// <summary>
/// EndStep is exclusive.
/// </summary>
public int EndStep { get; set; }
public IList<Node> Children { get; } = new List<Node>();
public Node(string description) { Description = description; } }
readonly Stack<Node> groups; readonly IList<Node> steps; int step = 0;
public Stepper() { steps = new List<Node>(); groups = new Stack<Node>(); }
/// <summary>
/// Call this method immediately before performing a transform step.
/// Used for debugging the IL transforms. Has no effect in release mode.
///
/// May throw <see cref="StepLimitReachedException"/> in debug mode.
/// </summary>
[DebuggerStepThrough] public void Step(string description, ILInstruction? near = null) { StepInternal(description, near); }
[DebuggerStepThrough] private Node StepInternal(string description, ILInstruction? near) { if (step == StepLimit) { if (IsDebug) Debugger.Break(); else throw new StepLimitReachedException(); } var stepNode = new Node($"{step}: {description}") { Position = near, BeginStep = step, EndStep = step + 1 }; var p = groups.PeekOrDefault(); if (p != null) p.Children.Add(stepNode); else steps.Add(stepNode); step++; return stepNode; }
[DebuggerStepThrough] public void StartGroup(string description, ILInstruction? near = null) { groups.Push(StepInternal(description, near)); }
public void EndGroup(bool keepIfEmpty = false) { var node = groups.Pop(); if (!keepIfEmpty && node.Children.Count == 0) { var col = groups.PeekOrDefault()?.Children ?? steps; Debug.Assert(col.Last() == node); col.RemoveAt(col.Count - 1); } node.EndStep = step; } } }
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