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447 lines
12 KiB
447 lines
12 KiB
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using ICSharpCode.ILSpyX.Extensions;
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using ICSharpCode.ILSpyX.FileLoaders;
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namespace ICSharpCode.ILSpyX
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{
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/// <summary>
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/// A list of assemblies.
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/// </summary>
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public sealed class AssemblyList
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{
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readonly Thread ownerThread;
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readonly SynchronizationContext? synchronizationContext;
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readonly AssemblyListManager manager;
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readonly string listName;
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/// <summary>Dirty flag, used to mark modifications so that the list is saved later</summary>
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bool dirty;
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readonly object lockObj = new object();
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/// <summary>
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/// The assemblies in this list.
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/// Needs locking for multi-threaded access!
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/// Write accesses are allowed on the GUI thread only (but still need locking!)
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/// </summary>
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/// <remarks>
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/// Technically read accesses need locking when done on non-GUI threads... but whenever possible, use the
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/// thread-safe <see cref="GetAssemblies()"/> method.
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/// </remarks>
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readonly ObservableCollection<LoadedAssembly> assemblies = new ObservableCollection<LoadedAssembly>();
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/// <summary>
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/// Assembly lookup by filename.
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/// Usually byFilename.Values == assemblies; but when an assembly is loaded by a background thread,
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/// that assembly is added to byFilename immediately, and to assemblies only later on the main thread.
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/// </summary>
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readonly Dictionary<string, LoadedAssembly> byFilename = new Dictionary<string, LoadedAssembly>(StringComparer.OrdinalIgnoreCase);
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/// <summary>
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/// Exists for testing only.
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/// </summary>
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internal AssemblyList()
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{
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ownerThread = Thread.CurrentThread;
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manager = null!;
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listName = "Testing Only";
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}
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internal AssemblyList(AssemblyListManager manager, string listName)
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{
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this.manager = manager ?? throw new ArgumentNullException(nameof(manager));
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this.listName = listName;
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this.ApplyWinRTProjections = manager.ApplyWinRTProjections;
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this.UseDebugSymbols = manager.UseDebugSymbols;
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ownerThread = Thread.CurrentThread;
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synchronizationContext = SynchronizationContext.Current;
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assemblies.CollectionChanged += Assemblies_CollectionChanged;
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}
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/// <summary>
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/// Loads an assembly list from XML.
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/// </summary>
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internal AssemblyList(AssemblyListManager manager, XElement listElement)
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: this(manager, (string?)listElement.Attribute("name") ?? AssemblyListManager.DefaultListName)
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{
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foreach (var asm in listElement.Elements("Assembly"))
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{
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OpenAssembly((string)asm);
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}
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this.dirty = false; // OpenAssembly() sets dirty, so reset it afterwards
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}
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/// <summary>
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/// Creates a copy of an assembly list.
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/// </summary>
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public AssemblyList(AssemblyList list, string newName)
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: this(list.manager, newName)
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{
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lock (lockObj)
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{
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lock (list.lockObj)
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{
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this.assemblies.AddRange(list.assemblies);
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}
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}
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this.dirty = false;
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}
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public event NotifyCollectionChangedEventHandler CollectionChanged {
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add {
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VerifyAccess();
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this.assemblies.CollectionChanged += value;
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}
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remove {
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VerifyAccess();
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this.assemblies.CollectionChanged -= value;
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}
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}
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public bool ApplyWinRTProjections { get; set; }
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public bool UseDebugSymbols { get; set; }
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public FileLoaderRegistry LoaderRegistry => this.manager.LoaderRegistry;
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/// <summary>
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/// Gets the loaded assemblies. This method is thread-safe.
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/// </summary>
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public LoadedAssembly[] GetAssemblies()
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{
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lock (lockObj)
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{
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return assemblies.ToArray();
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}
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}
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internal AssemblyListSnapshot GetSnapshot()
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{
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lock (lockObj)
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{
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return new AssemblyListSnapshot(assemblies.ToImmutableArray());
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}
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}
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/// <summary>
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/// Gets all loaded assemblies recursively, including assemblies found in bundles or packages.
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/// </summary>
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public Task<IList<LoadedAssembly>> GetAllAssemblies()
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{
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return GetSnapshot().GetAllAssembliesAsync();
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}
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public int Count {
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get {
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lock (lockObj)
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{
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return assemblies.Count;
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}
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}
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}
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/// <summary>
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/// Saves this assembly list to XML.
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/// </summary>
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internal XElement SaveAsXml()
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{
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return new XElement(
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"List",
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new XAttribute("name", this.ListName),
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assemblies.Where(asm => !asm.IsAutoLoaded).Select(asm => new XElement("Assembly", asm.FileName))
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);
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}
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/// <summary>
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/// Gets the name of this list.
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/// </summary>
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public string ListName {
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get { return listName; }
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}
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public void Move(LoadedAssembly[] assembliesToMove, int index)
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{
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VerifyAccess();
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lock (lockObj)
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{
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foreach (LoadedAssembly asm in assembliesToMove)
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{
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int nodeIndex = assemblies.IndexOf(asm);
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Debug.Assert(nodeIndex >= 0);
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if (nodeIndex < index)
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index--;
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assemblies.RemoveAt(nodeIndex);
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}
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Array.Reverse(assembliesToMove);
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foreach (LoadedAssembly asm in assembliesToMove)
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{
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assemblies.Insert(index, asm);
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}
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}
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}
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void Assemblies_CollectionChanged(object? sender, NotifyCollectionChangedEventArgs e)
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{
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Debug.Assert(Monitor.IsEntered(lockObj));
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if (CollectionChangeHasEffectOnSave(e))
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{
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RefreshSave();
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}
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}
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static bool CollectionChangeHasEffectOnSave(NotifyCollectionChangedEventArgs e)
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{
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// Auto-loading dependent assemblies shouldn't trigger saving the assembly list
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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return e.NewItems.EmptyIfNull().Cast<LoadedAssembly>().Any(asm => !asm.IsAutoLoaded);
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case NotifyCollectionChangedAction.Remove:
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return e.OldItems.EmptyIfNull().Cast<LoadedAssembly>().Any(asm => !asm.IsAutoLoaded);
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default:
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return true;
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}
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}
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public void RefreshSave()
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{
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// Whenever the assembly list is modified, mark it as dirty
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// and enqueue a task that saves it once the UI has finished modifying the assembly list.
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if (!dirty)
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{
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dirty = true;
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BeginInvoke(
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delegate {
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if (dirty)
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{
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dirty = false;
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this.manager.SaveList(this);
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}
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}
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);
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}
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}
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/// <summary>
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/// Find an assembly that was previously opened.
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/// </summary>
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public LoadedAssembly? FindAssembly(string file)
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{
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file = Path.GetFullPath(file);
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lock (lockObj)
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{
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if (byFilename.TryGetValue(file, out var asm))
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return asm;
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}
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return null;
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}
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public LoadedAssembly Open(string assemblyUri, bool isAutoLoaded = false)
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{
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return OpenAssembly(assemblyUri, isAutoLoaded);
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}
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/// <summary>
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/// Opens an assembly from disk.
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/// Returns the existing assembly node if it is already loaded.
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/// </summary>
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/// <remarks>
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/// If called on the UI thread, the newly opened assembly is added to the list synchronously.
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/// If called on another thread, the newly opened assembly won't be returned by GetAssemblies()
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/// until the UI thread gets around to adding the assembly.
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/// </remarks>
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public LoadedAssembly OpenAssembly(string file, bool isAutoLoaded = false)
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{
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file = Path.GetFullPath(file);
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return OpenAssembly(file, () => {
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var newAsm = new LoadedAssembly(this, file, fileLoaders: manager?.LoaderRegistry, applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols) {
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IsAutoLoaded = isAutoLoaded
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};
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return newAsm;
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});
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}
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/// <summary>
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/// Opens an assembly from a stream.
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/// </summary>
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public LoadedAssembly OpenAssembly(string file, Stream? stream, bool isAutoLoaded = false)
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{
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file = Path.GetFullPath(file);
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return OpenAssembly(file, () => {
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var newAsm = new LoadedAssembly(this, file, stream: Task.FromResult(stream),
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fileLoaders: manager?.LoaderRegistry,
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applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
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newAsm.IsAutoLoaded = isAutoLoaded;
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return newAsm;
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});
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}
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LoadedAssembly OpenAssembly(string file, Func<LoadedAssembly> load)
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{
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bool isUIThread = ownerThread == Thread.CurrentThread;
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LoadedAssembly? asm;
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lock (lockObj)
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{
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if (byFilename.TryGetValue(file, out asm))
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return asm;
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asm = load();
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Debug.Assert(asm.FileName == file);
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byFilename.Add(asm.FileName, asm);
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if (isUIThread)
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{
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assemblies.Add(asm);
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}
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}
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if (!isUIThread)
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{
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BeginInvoke(delegate () {
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lock (lockObj)
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{
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assemblies.Add(asm);
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}
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});
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}
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return asm;
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}
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/// <summary>
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/// Replace the assembly object model from a crafted stream, without disk I/O
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/// Returns null if it is not already loaded.
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/// </summary>
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public LoadedAssembly? HotReplaceAssembly(string file, Stream stream)
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{
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VerifyAccess();
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file = Path.GetFullPath(file);
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lock (lockObj)
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{
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if (!byFilename.TryGetValue(file, out LoadedAssembly? target))
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return null;
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int index = this.assemblies.IndexOf(target);
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if (index < 0)
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return null;
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var newAsm = new LoadedAssembly(this, file, stream: Task.FromResult<Stream?>(stream),
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fileLoaders: manager?.LoaderRegistry,
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applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
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newAsm.IsAutoLoaded = target.IsAutoLoaded;
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Debug.Assert(newAsm.FileName == file);
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byFilename[file] = newAsm;
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this.assemblies[index] = newAsm;
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return newAsm;
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}
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}
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public LoadedAssembly? ReloadAssembly(string file)
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{
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VerifyAccess();
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file = Path.GetFullPath(file);
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var target = this.assemblies.FirstOrDefault(asm => file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase));
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if (target == null)
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return null;
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return ReloadAssembly(target);
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}
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public LoadedAssembly? ReloadAssembly(LoadedAssembly target)
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{
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VerifyAccess();
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var index = this.assemblies.IndexOf(target);
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if (index < 0)
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return null;
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var newAsm = new LoadedAssembly(this, target.FileName, pdbFileName: target.PdbFileName,
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fileLoaders: manager?.LoaderRegistry,
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applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
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newAsm.IsAutoLoaded = target.IsAutoLoaded;
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lock (lockObj)
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{
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this.assemblies.Remove(target);
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this.assemblies.Insert(index, newAsm);
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}
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return newAsm;
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}
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public void Unload(LoadedAssembly assembly)
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{
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VerifyAccess();
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lock (lockObj)
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{
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assemblies.Remove(assembly);
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byFilename.Remove(assembly.FileName);
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}
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}
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public void Clear()
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{
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VerifyAccess();
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lock (lockObj)
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{
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assemblies.Clear();
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byFilename.Clear();
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}
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}
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public void Sort(IComparer<LoadedAssembly> comparer)
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{
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Sort(0, int.MaxValue, comparer);
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}
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public void Sort(int index, int count, IComparer<LoadedAssembly> comparer)
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{
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VerifyAccess();
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lock (lockObj)
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{
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List<LoadedAssembly> list = new List<LoadedAssembly>(assemblies);
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list.Sort(index, Math.Min(count, list.Count - index), comparer);
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assemblies.Clear();
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assemblies.AddRange(list);
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}
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}
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private void BeginInvoke(Action action)
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{
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if (synchronizationContext == null)
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{
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action();
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}
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else
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{
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synchronizationContext.Post(new SendOrPostCallback(_ => action()), null);
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}
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}
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private void VerifyAccess()
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{
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if (this.ownerThread != Thread.CurrentThread)
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throw new InvalidOperationException("This method must always be called on the thread that owns the assembly list: " + ownerThread.ManagedThreadId + " " + ownerThread.Name);
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}
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}
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}
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