You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
167 lines
5.8 KiB
167 lines
5.8 KiB
// Copyright (c) 2014 Daniel Grunwald
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
|
// software and associated documentation files (the "Software"), to deal in the Software
|
|
// without restriction, including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
|
|
// to whom the Software is furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all copies or
|
|
// substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
// DEALINGS IN THE SOFTWARE.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
using ICSharpCode.Decompiler.Util;
|
|
|
|
namespace ICSharpCode.Decompiler.FlowAnalysis
|
|
{
|
|
/// <summary>
|
|
/// Description of Dominance.
|
|
/// </summary>
|
|
public static class Dominance
|
|
{
|
|
/// <summary>
|
|
/// Computes the dominator tree.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Precondition: the dominance tree is not already computed for some nodes reachable from entryPoint
|
|
/// (i.e. ImmediateDominator and DominatorTreeChildren are both null),
|
|
/// and the visited flag is false for any nodes reachable from entryPoint.
|
|
///
|
|
/// Postcondition: a dominator tree is constructed for all nodes reachable from entryPoint,
|
|
/// and the visited flag remains false.
|
|
/// </remarks>
|
|
public static void ComputeDominance(ControlFlowNode entryPoint, CancellationToken cancellationToken = default(CancellationToken))
|
|
{
|
|
// A Simple, Fast Dominance Algorithm
|
|
// Keith D. Cooper, Timothy J. Harvey and Ken Kennedy
|
|
|
|
var nodes = new List<ControlFlowNode>();
|
|
entryPoint.TraversePostOrder(n => n.Successors, nodes.Add);
|
|
Debug.Assert(nodes.Last() == entryPoint);
|
|
for (int i = 0; i < nodes.Count; i++)
|
|
{
|
|
nodes[i].PostOrderNumber = i;
|
|
}
|
|
|
|
// For the purpose of this algorithm, make the entry point its own dominator.
|
|
// We'll reset it back to null at the end of this function.
|
|
entryPoint.ImmediateDominator = entryPoint;
|
|
bool changed;
|
|
do
|
|
{
|
|
changed = false;
|
|
|
|
cancellationToken.ThrowIfCancellationRequested();
|
|
|
|
// For all nodes b except the entry point (in reverse post-order)
|
|
for (int i = nodes.Count - 2; i >= 0; i--)
|
|
{
|
|
ControlFlowNode b = nodes[i];
|
|
// Compute new immediate dominator:
|
|
ControlFlowNode newIdom = null;
|
|
foreach (var p in b.Predecessors)
|
|
{
|
|
// Ignore predecessors that were not processed yet
|
|
if (p.ImmediateDominator != null)
|
|
{
|
|
if (newIdom == null)
|
|
newIdom = p;
|
|
else
|
|
newIdom = FindCommonDominator(p, newIdom);
|
|
}
|
|
}
|
|
// The reverse post-order ensures at least one of our predecessors was processed.
|
|
Debug.Assert(newIdom != null);
|
|
if (newIdom != b.ImmediateDominator)
|
|
{
|
|
b.ImmediateDominator = newIdom;
|
|
changed = true;
|
|
}
|
|
}
|
|
} while (changed);
|
|
// Create dominator tree for all reachable nodes:
|
|
foreach (ControlFlowNode node in nodes)
|
|
{
|
|
if (node.ImmediateDominator != null)
|
|
node.DominatorTreeChildren = new List<ControlFlowNode>();
|
|
}
|
|
entryPoint.ImmediateDominator = null;
|
|
foreach (ControlFlowNode node in nodes)
|
|
{
|
|
// Create list of children in dominator tree
|
|
if (node.ImmediateDominator != null)
|
|
node.ImmediateDominator.DominatorTreeChildren.Add(node);
|
|
// Also reset the visited flag
|
|
node.Visited = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the common ancestor of a and b in the dominator tree.
|
|
///
|
|
/// Precondition: a and b are part of the same dominator tree.
|
|
/// </summary>
|
|
public static ControlFlowNode FindCommonDominator(ControlFlowNode a, ControlFlowNode b)
|
|
{
|
|
while (a != b)
|
|
{
|
|
while (a.PostOrderNumber < b.PostOrderNumber)
|
|
a = a.ImmediateDominator;
|
|
while (b.PostOrderNumber < a.PostOrderNumber)
|
|
b = b.ImmediateDominator;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes a BitSet where
|
|
/// <c>result[i] == true</c> iff cfg[i] is reachable and there is some node that is
|
|
/// reachable from cfg[i] but not dominated by cfg[i].
|
|
///
|
|
/// This is similar to "does cfg[i] have a non-empty dominance frontier?",
|
|
/// except that it uses non-strict dominance where the definition of dominance frontiers
|
|
/// uses "strictly dominates".
|
|
///
|
|
/// Precondition:
|
|
/// Dominance was computed for cfg and <c>cfg[i].UserIndex == i</c> for all i.
|
|
/// </summary>
|
|
public static BitSet MarkNodesWithReachableExits(ControlFlowNode[] cfg)
|
|
{
|
|
#if DEBUG
|
|
for (int i = 0; i < cfg.Length; i++)
|
|
{
|
|
Debug.Assert(cfg[i].UserIndex == i);
|
|
}
|
|
#endif
|
|
BitSet nonEmpty = new BitSet(cfg.Length);
|
|
foreach (var j in cfg)
|
|
{
|
|
// If j is a join-point (more than one incoming edge):
|
|
// `j.IsReachable && j.ImmediateDominator == null` is the root node, which counts as an extra incoming edge
|
|
if (j.IsReachable && (j.Predecessors.Count >= 2 || (j.Predecessors.Count >= 1 && j.ImmediateDominator == null)))
|
|
{
|
|
// Add j to frontier of all predecessors and their dominators up to j's immediate dominator.
|
|
foreach (var p in j.Predecessors)
|
|
{
|
|
for (var runner = p; runner != j.ImmediateDominator && runner != j && runner != null; runner = runner.ImmediateDominator)
|
|
{
|
|
nonEmpty.Set(runner.UserIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return nonEmpty;
|
|
}
|
|
}
|
|
}
|