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92 lines
4.4 KiB
92 lines
4.4 KiB
<?xml version="1.0" encoding="utf-8"?>
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<!-- This is the file that defines the actual layout and type of the commands.
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It is divided in different sections (e.g. command definition, command
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placement, ...), with each defining a specific set of properties.
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See the comment before each section for more details about how to
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use it. -->
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<!-- The VSCT compiler (the tool that translates this file into the binary
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format that VisualStudio will consume) has the ability to run a preprocessor
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on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
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it is possible to define includes and macros with the same syntax used
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in C++ files. Using this ability of the compiler here, we include some files
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defining some of the constants that we will use inside the file. -->
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
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<Extern href="stdidcmd.h"/>
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<!--This header contains the command ids for the menus provided by the shell. -->
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<Extern href="vsshlids.h"/>
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<Include href="ILSpyAddIn.vsct" />
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<!--The Commands section is where we the commands, menus and menu groups are defined.
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This section uses a Guid to identify the package that provides the command defined inside it. -->
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<Commands package="guidILSpyAddInPkg">
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<!-- Inside this section we have different sub-sections: one for the menus, another
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for the menu groups, one for the buttons (the actual commands), one for the combos
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and the last one for the bitmaps used. Each element is identified by a command id that
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is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
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called "command set" and is used to group different command inside a logically related
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group; your package should define its own command set in order to avoid collisions
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with command ids defined by other packages. -->
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<!--Buttons section. -->
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<!--This section defines the elements the user can interact with, like a menu command or a button
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or combo box in a toolbar. -->
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<Buttons>
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
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The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
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the CommandFlag node.
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You can add more than one CommandFlag node e.g.:
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<CommandFlag>DefaultInvisible</CommandFlag>
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<CommandFlag>DynamicVisibility</CommandFlag>
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If you do not want an image next to your command, remove the Icon node /> -->
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button">
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" />
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<Icon guid="guidImages" id="bmpLogo" />
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<CommandFlag>DynamicVisibility</CommandFlag>
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<CommandFlag>DefaultInvisible</CommandFlag>
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<Strings>
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<ButtonText>用 ILSpy 打开</ButtonText>
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</Strings>
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</Button>
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button">
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" />
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<Icon guid="guidImages" id="bmpLogo" />
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<CommandFlag>DynamicVisibility</CommandFlag>
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<CommandFlag>DefaultInvisible</CommandFlag>
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<Strings>
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<ButtonText>用 ILSpy 打开输出</ButtonText>
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</Strings>
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</Button>
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button">
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" />
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<Icon guid="guidImages" id="bmpLogo" />
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<CommandFlag>DynamicVisibility</CommandFlag>
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<CommandFlag>DefaultInvisible</CommandFlag>
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<Strings>
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<ButtonText>用 ILSpy 打开代码</ButtonText>
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</Strings>
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</Button>
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button">
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" />
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<Icon guid="guidImages" id="bmpLogo" />
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<Strings>
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<ButtonText>ILSpy</ButtonText>
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</Strings>
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</Button>
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</Buttons>
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</Commands>
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</CommandTable>
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