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74 lines
2.7 KiB
74 lines
2.7 KiB
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Windows;
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using ICSharpCode.AvalonEdit.Rendering;
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namespace ICSharpCode.ILSpy.TextView
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{
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using Pair = KeyValuePair<int, Lazy<UIElement>>;
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/// <summary>
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/// Embeds UIElements in the text output.
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/// </summary>
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sealed class UIElementGenerator : VisualLineElementGenerator, IComparer<Pair>
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{
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/// <summary>
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/// The list of embedded UI elements to be displayed.
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/// We store this as a sorted list of (offset, Lazy<UIElement>) pairs.
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/// The "Lazy" part is used to create UIElements on demand (and thus on the UI thread, not on the decompiler thread).
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/// </summary>
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public List<Pair> UIElements;
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public override int GetFirstInterestedOffset(int startOffset)
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{
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if (this.UIElements == null)
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return -1;
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int r = this.UIElements.BinarySearch(new Pair(startOffset, null), this);
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// If the element isn't found, BinarySearch returns the complement of "insertion position".
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// We use this to find the next element (if there wasn't any exact match).
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if (r < 0)
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r = ~r;
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if (r < this.UIElements.Count)
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return this.UIElements[r].Key;
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else
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return -1;
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}
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public override VisualLineElement ConstructElement(int offset)
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{
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if (this.UIElements == null)
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return null;
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int r = UIElements.BinarySearch(new Pair(offset, null), this);
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if (r >= 0)
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return new InlineObjectElement(0, this.UIElements[r].Value.Value);
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else
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return null;
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}
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int IComparer<Pair>.Compare(Pair x, Pair y)
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{
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// Compare (offset,Lazy<UIElement>) pairs by the offset.
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// Used in BinarySearch()
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return x.Key.CompareTo(y.Key);
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}
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}
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}
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