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189 lines
5.9 KiB
189 lines
5.9 KiB
// Copyright (c) 2016 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System.Diagnostics;
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using ICSharpCode.Decompiler.IL;
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using ICSharpCode.Decompiler.Util;
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using System.Threading;
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namespace ICSharpCode.Decompiler.FlowAnalysis
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{
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/// <summary>
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/// DataFlowVisitor that performs definite assignment analysis.
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/// </summary>
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class DefiniteAssignmentVisitor : DataFlowVisitor<DefiniteAssignmentVisitor.State>
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{
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/// <summary>
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/// State for definite assignment analysis.
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/// </summary>
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[DebuggerDisplay("{bits}")]
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public struct State : IDataFlowState<State>
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{
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/// <summary>
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/// bits[i]: There is a code path from the entry point to this state's position
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/// that does not write to function.Variables[i].
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/// (i.e. the variable is not definitely assigned at the state's position)
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///
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/// Initial state: all bits set = nothing is definitely assigned
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/// Bottom state: all bits clear
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/// </summary>
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readonly BitSet bits;
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/// <summary>
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/// Creates the initial state.
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/// </summary>
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public State(int variableCount)
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{
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this.bits = new BitSet(variableCount);
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this.bits.Set(0, variableCount);
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}
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private State(BitSet bits)
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{
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this.bits = bits;
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}
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public bool LessThanOrEqual(State otherState)
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{
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return bits.IsSubsetOf(otherState.bits);
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}
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public State Clone()
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{
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return new State(bits.Clone());
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}
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public void ReplaceWith(State newContent)
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{
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bits.ReplaceWith(newContent.bits);
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}
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public void JoinWith(State incomingState)
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{
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bits.UnionWith(incomingState.bits);
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}
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public void TriggerFinally(State finallyState)
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{
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// If there is no path to the end of the try-block that leaves a variable v
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// uninitialized, then there is no such path to the end of the whole try-finally either.
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// (the try-finally cannot complete successfully unless the try block does the same)
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// ==> any bits that are false in this.state must be false in the output state.
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// Or said otherwise: a variable is definitely assigned after try-finally if it is
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// definitely assigned in either the try or the finally block.
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// Given that the bits are the opposite of definite assignment, this gives us:
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// !outputBits[i] == !bits[i] || !finallyState.bits[i].
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// and thus:
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// outputBits[i] == bits[i] && finallyState.bits[i].
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bits.IntersectWith(finallyState.bits);
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}
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public void ReplaceWithBottom()
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{
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bits.ClearAll();
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}
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public bool IsBottom {
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get { return !bits.Any(); }
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}
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public void MarkVariableInitialized(int variableIndex)
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{
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bits.Clear(variableIndex);
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}
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public bool IsPotentiallyUninitialized(int variableIndex)
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{
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return bits[variableIndex];
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}
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}
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readonly CancellationToken cancellationToken;
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readonly ILFunction scope;
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readonly BitSet variablesWithUninitializedUsage;
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public DefiniteAssignmentVisitor(ILFunction scope, CancellationToken cancellationToken)
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{
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cancellationToken.ThrowIfCancellationRequested();
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this.cancellationToken = cancellationToken;
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this.scope = scope;
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this.variablesWithUninitializedUsage = new BitSet(scope.Variables.Count);
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base.flagsRequiringManualImpl |= InstructionFlags.MayReadLocals | InstructionFlags.MayWriteLocals;
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Initialize(new State(scope.Variables.Count));
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}
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public bool IsPotentiallyUsedUninitialized(ILVariable v)
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{
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Debug.Assert(v.Function == scope);
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return variablesWithUninitializedUsage[v.IndexInFunction];
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}
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void HandleStore(ILVariable v)
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (v.Function == scope) {
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// Mark the variable as initialized:
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state.MarkVariableInitialized(v.IndexInFunction);
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// Note that this gets called even if the store is in unreachable code,
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// but that's OK because bottomState.MarkVariableInitialized() has no effect.
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// After the state change, we have to call
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// PropagateStateOnException() = currentStateOnException.JoinWith(state);
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// but because MarkVariableInitialized() only clears a bit,
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// this is guaranteed to be a no-op.
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}
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}
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void EnsureInitialized(ILVariable v)
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{
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if (v.Function == scope && state.IsPotentiallyUninitialized(v.IndexInFunction)) {
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variablesWithUninitializedUsage.Set(v.IndexInFunction);
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}
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}
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protected internal override void VisitStLoc(StLoc inst)
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{
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inst.Value.AcceptVisitor(this);
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HandleStore(inst.Variable);
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}
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protected override void BeginTryCatchHandler(TryCatchHandler inst)
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{
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HandleStore(inst.Variable);
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base.BeginTryCatchHandler(inst);
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}
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protected internal override void VisitPinnedRegion(PinnedRegion inst)
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{
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inst.Init.AcceptVisitor(this);
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HandleStore(inst.Variable);
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inst.Body.AcceptVisitor(this);
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}
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protected internal override void VisitLdLoc(LdLoc inst)
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{
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EnsureInitialized(inst.Variable);
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}
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protected internal override void VisitLdLoca(LdLoca inst)
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{
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EnsureInitialized(inst.Variable);
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}
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}
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}
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