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452 lines
17 KiB
452 lines
17 KiB
// Copyright (c) 2016 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using ICSharpCode.Decompiler.IL;
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using ICSharpCode.Decompiler.Util;
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namespace ICSharpCode.Decompiler.FlowAnalysis
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{
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/// <summary>
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/// Implements the "reaching definitions" analysis.
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///
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/// https://en.wikipedia.org/wiki/Reaching_definition
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///
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/// By "definitions", we mean stores to local variables.
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/// </summary>
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/// <remarks>
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/// Possible "definitions" that store to a variable are:
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/// * <c>StLoc</c>
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/// * <c>TryCatchHandler</c> (for the exception variable)
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/// * <c>ReachingDefinitionsVisitor.UninitializedVariable</c> for uninitialized variables.
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/// Note that we do not keep track of <c>LdLoca</c>/references/pointers.
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/// The analysis will likely be wrong/incomplete for variables with <c>AddressCount != 0</c>.
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///
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/// Note: this class does not store the computed information, because doing so
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/// would significantly increase the number of states we need to store.
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/// The only way to get the computed information out of this class is to
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/// derive from the class and override the Visit methods at the points of interest
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/// (usually the load instructions).
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/// </remarks>
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class ReachingDefinitionsVisitor : DataFlowVisitor<ReachingDefinitionsVisitor.State>
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{
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#region State representation
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/// <summary>
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/// The state during the reaching definitions analysis.
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/// </summary>
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/// <remarks>
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/// A state can either be reachable, or unreachable:
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/// 1) unreachable
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/// Note that during the analysis, "unreachable" just means we have not yet found a path
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/// from the entry point to the node. States transition from unreachable to reachable as
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/// the analysis processes more control flow paths.
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/// 2) reachable
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/// In this case, the state contains, for each variable, the set of stores that might have
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/// written to the variable before the control flow reached the state's source code position.
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/// This set does not include stores that were definitely overwritten by other stores to the
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/// same variable.
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/// During the analysis, the set of stores gets extended as the analysis processes more code paths.
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///
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/// The reachable state could be represented as a `Dictionary{ILVariable, ISet{ILInstruction}}`.
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/// To consume less memory, we instead assign an integer index to all stores in the analyzed function ("store index"),
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/// and store the state as a `BitSet` instead.
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/// Each bit in the set corresponds to one store instruction, and is `true` iff the store is a reaching definition
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/// for the variable it is storing to.
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/// The `allStores` array has the same length as the bit sets and holds the corresponding `ILInstruction` objects (store instructions).
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/// All stores for a single variable occupy a contiguous segment of the `allStores` array (and thus also of the `state`),
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/// which allows us to efficient clear out all stores that get overwritten by a new store.
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/// </remarks>
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[DebuggerDisplay("{bits}")]
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public struct State : IDataFlowState<State>
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{
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/// <summary>
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/// This bitset contains three different kinds of bits:
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/// Reachable bit: (bit 0)
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/// This state's position is reachable from the entry point.
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///
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/// Reaching uninitialized variable bit: (bit si, where si > 0 and <c>allStores[si] == null</c>)
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/// There is a code path from the scope's entry point to this state's position
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/// that does not pass through any store to the variable.
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///
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/// <c>firstStoreIndexForVariable[v.IndexInScope]</c> gives the index of that variable's uninitialized bit.
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///
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/// Reaching store bit (bit si, where <c>allStores[si] != null</c>):
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/// There is a code path from the entry point to this state's position
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/// that passes through through <c>allStores[si]</c> and does not pass through another
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/// store to <c>allStores[si].Variable</c>.
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///
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/// The indices for a variable's reaching store bits are between <c>firstStoreIndexForVariable[v.IndexInScope]</c>
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/// to <c>firstStoreIndexForVariable[v.IndexInScope + 1]</c> (both endpoints exclusive!).
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/// </summary>
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/// <remarks>
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/// The initial state has the "reachable bit" and the "reaching uninitialized variable bits" set,
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/// and the "reaching store bits" unset.
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///
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/// The bottom state has all bits unset.
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/// </remarks>
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readonly BitSet bits;
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public State(BitSet bits)
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{
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this.bits = bits;
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}
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public bool LessThanOrEqual(State otherState)
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{
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return bits.IsSubsetOf(otherState.bits);
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}
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public State Clone()
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{
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return new State(bits.Clone());
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}
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public void ReplaceWith(State newContent)
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{
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bits.ReplaceWith(newContent.bits);
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}
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public void JoinWith(State incomingState)
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{
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// When control flow is joined together, we can simply union our bitsets.
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// (a store is reachable iff it is reachable through either incoming path)
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bits.UnionWith(incomingState.bits);
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}
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public void TriggerFinally(State finallyState)
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{
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// Some cases to consider:
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// try { v = 1; } finally { v = 2; }
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// => only the store 2 is visible after the try-finally
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// v = 1; try { v = 2; } finally { }
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// => both stores are visible after the try-finally
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// In general, we're looking for the post-state of the finally-block
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// assume the finally-block was entered without throwing an exception.
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// But we don't have that information (it would require analyzing the finally block twice),
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// so the next best thing is to approximate it by just keeping the state after the finally
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// (i.e. doing nothing at all).
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// However, the DataFlowVisitor requires us to return bottom if the end-state of the
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// try-block was unreachable, so let's so at least that.
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// (note that in principle we could just AND the reachable and uninitialized bits,
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// but we don't have a good solution for the normal store bits)
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if (IsReachable)
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{
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ReplaceWith(finallyState);
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}
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}
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public bool IsBottom {
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get { return !bits[ReachableBit]; }
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}
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public void ReplaceWithBottom()
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{
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// We need to clear all bits, not just ReachableBit, so that
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// the bottom state behaves as expected in joins.
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bits.ClearAll();
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}
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public bool IsReachable {
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get { return bits[ReachableBit]; }
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}
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/// <summary>
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/// Clears all store bits between startStoreIndex (incl.) and endStoreIndex (excl.)
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/// </summary>
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public void KillStores(int startStoreIndex, int endStoreIndex)
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{
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Debug.Assert(startStoreIndex >= FirstStoreIndex);
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Debug.Assert(endStoreIndex >= startStoreIndex);
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bits.Clear(startStoreIndex, endStoreIndex);
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}
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public bool IsReachingStore(int storeIndex)
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{
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return bits[storeIndex];
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}
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public void SetStore(int storeIndex)
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{
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Debug.Assert(storeIndex >= FirstStoreIndex);
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bits.Set(storeIndex);
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}
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}
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/// <summary>
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/// To distinguish unreachable from reachable states, we use the first bit in the bitset to store the 'reachable bit'.
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/// If this bit is set, the state is reachable, and the remaining bits
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/// </summary>
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const int ReachableBit = 0;
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/// <summary>
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/// Because bit number 0 is the ReachableBit, we start counting store indices at 1.
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/// </summary>
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const int FirstStoreIndex = 1;
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#endregion
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#region Documentation + member fields
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protected readonly CancellationToken cancellationToken;
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/// <summary>
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/// The function being analyzed.
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/// </summary>
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protected readonly ILFunction scope;
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/// <summary>
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/// All stores for all variables in the scope.
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///
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/// <c>state[storeIndex]</c> is true iff <c>allStores[storeIndex]</c> is a reaching definition.
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/// Invariant: <c>state.bits.Length == allStores.Length</c>.
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/// </summary>
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readonly ILInstruction[] allStores;
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/// <summary>
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/// Maps instructions appearing in <c>allStores</c> to their index.
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///
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/// Invariant: <c>allStores[storeIndexMap[inst]] == inst</c>
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///
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/// Does not contain <c>UninitializedVariable</c> (as that special instruction has multiple store indices, one per variable)
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/// </summary>
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readonly Dictionary<ILInstruction, int> storeIndexMap = new Dictionary<ILInstruction, int>();
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/// <summary>
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/// For all variables <c>v</c>: <c>allStores[firstStoreIndexForVariable[v.IndexInScope]]</c> is the <c>UninitializedVariable</c> entry for <c>v</c>.
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/// The next few stores (up to <c>firstStoreIndexForVariable[v.IndexInScope + 1]</c>, exclusive) are the full list of stores for <c>v</c>.
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/// </summary>
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/// <remarks>
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/// Invariant: <c>firstStoreIndexForVariable[scope.Variables.Count] == allStores.Length</c>
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/// </remarks>
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readonly int[] firstStoreIndexForVariable;
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/// <summary>
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/// <c>analyzedVariables[v.IndexInScope]</c> is true iff RD analysis is enabled for the variable.
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/// </summary>
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readonly BitSet analyzedVariables;
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#endregion
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#region Constructor
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/// <summary>
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/// Prepare reaching definitions analysis for the specified variable scope.
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///
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/// The analysis will track all variables in the scope for which the predicate returns true
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/// ("analyzed variables").
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/// </summary>
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public ReachingDefinitionsVisitor(ILFunction scope, Predicate<ILVariable> pred, CancellationToken cancellationToken)
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: this(scope, GetActiveVariableBitSet(scope, pred), cancellationToken)
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{
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this.cancellationToken = cancellationToken;
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}
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static BitSet GetActiveVariableBitSet(ILFunction scope, Predicate<ILVariable> pred)
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{
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if (scope == null)
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throw new ArgumentNullException(nameof(scope));
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BitSet activeVariables = new BitSet(scope.Variables.Count);
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for (int vi = 0; vi < scope.Variables.Count; vi++)
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{
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activeVariables[vi] = pred(scope.Variables[vi]);
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}
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return activeVariables;
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}
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/// <summary>
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/// Prepare reaching definitions analysis for the specified variable scope.
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///
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/// The analysis will track all variables in the scope for which <c>analyzedVariables[v.IndexInScope]</c> is true.
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/// </summary>
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public ReachingDefinitionsVisitor(ILFunction scope, BitSet analyzedVariables, CancellationToken cancellationToken)
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{
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if (scope == null)
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throw new ArgumentNullException(nameof(scope));
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if (analyzedVariables == null)
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throw new ArgumentNullException(nameof(analyzedVariables));
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this.scope = scope;
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this.analyzedVariables = analyzedVariables;
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base.flagsRequiringManualImpl |= InstructionFlags.MayWriteLocals;
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// Fill `allStores` and `storeIndexMap` and `firstStoreIndexForVariable`.
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var storesByVar = FindAllStoresByVariable(scope, analyzedVariables, cancellationToken);
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allStores = new ILInstruction[FirstStoreIndex + storesByVar.Sum(l => l != null ? l.Count : 0)];
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firstStoreIndexForVariable = new int[scope.Variables.Count + 1];
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int si = FirstStoreIndex;
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for (int vi = 0; vi < storesByVar.Length; vi++)
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{
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cancellationToken.ThrowIfCancellationRequested();
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firstStoreIndexForVariable[vi] = si;
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var stores = storesByVar[vi];
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if (stores != null)
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{
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int expectedStoreCount = scope.Variables[vi].StoreCount;
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if (!scope.Variables[vi].HasInitialValue)
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{
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// Extra store for the uninitialized state.
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expectedStoreCount += 1;
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// Note that for variables with HasInitialValue=true,
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// this extra store is already accounted for in ILVariable.StoreCount.
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}
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Debug.Assert(stores.Count == expectedStoreCount);
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stores.CopyTo(allStores, si);
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// Add all stores except for the first (representing the uninitialized state)
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// to storeIndexMap.
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for (int i = 1; i < stores.Count; i++)
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{
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storeIndexMap.Add(stores[i], si + i);
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}
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si += stores.Count;
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}
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}
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firstStoreIndexForVariable[scope.Variables.Count] = si;
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Debug.Assert(si == allStores.Length);
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Initialize(CreateInitialState());
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}
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/// <summary>
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/// Fill <c>allStores</c> and <c>storeIndexMap</c>.
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/// </summary>
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static List<ILInstruction>[] FindAllStoresByVariable(ILFunction scope, BitSet activeVariables, CancellationToken cancellationToken)
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{
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// For each variable, find the list of ILInstructions storing to that variable
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List<ILInstruction>[] storesByVar = new List<ILInstruction>[scope.Variables.Count];
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for (int vi = 0; vi < storesByVar.Length; vi++)
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{
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if (activeVariables[vi])
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storesByVar[vi] = new List<ILInstruction> { null };
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}
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foreach (var inst in scope.Descendants)
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{
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if (inst.HasDirectFlag(InstructionFlags.MayWriteLocals))
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{
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cancellationToken.ThrowIfCancellationRequested();
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ILVariable v = ((IInstructionWithVariableOperand)inst).Variable;
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if (v.Function == scope && activeVariables[v.IndexInFunction])
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{
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storesByVar[v.IndexInFunction].Add(inst);
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}
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}
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}
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return storesByVar;
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}
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/// <summary>
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/// Create the initial state (reachable bit + uninit variable bits set, store bits unset).
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/// </summary>
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State CreateInitialState()
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{
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BitSet initialState = new BitSet(allStores.Length);
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initialState.Set(ReachableBit);
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for (int vi = 0; vi < scope.Variables.Count; vi++)
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{
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if (analyzedVariables[vi])
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{
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Debug.Assert(allStores[firstStoreIndexForVariable[vi]] == null);
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initialState.Set(firstStoreIndexForVariable[vi]);
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}
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}
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return new State(initialState);
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}
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#endregion
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#region Analysis
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void HandleStore(ILInstruction inst, ILVariable v)
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (v.Function == scope && analyzedVariables[v.IndexInFunction] && state.IsReachable)
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{
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// Clear the set of stores for this variable:
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state.KillStores(firstStoreIndexForVariable[v.IndexInFunction], firstStoreIndexForVariable[v.IndexInFunction + 1]);
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// And replace it with this store:
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int si = storeIndexMap[inst];
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state.SetStore(si);
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// We should call PropagateStateOnException() here because we changed the state.
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// But that's equal to: currentStateOnException.UnionWith(state);
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// Because we're already guaranteed that state.LessThanOrEqual(currentStateOnException)
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// when entering HandleStore(), all we really need to do to achieve what PropagateStateOnException() does
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// is to add the single additional store to the exceptional state as well:
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currentStateOnException.SetStore(si);
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}
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}
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protected internal override void VisitStLoc(StLoc inst)
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{
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inst.Value.AcceptVisitor(this);
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HandleStore(inst, inst.Variable);
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}
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protected override void HandleMatchStore(MatchInstruction inst)
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{
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HandleStore(inst, inst.Variable);
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}
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protected override void BeginTryCatchHandler(TryCatchHandler inst)
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{
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base.BeginTryCatchHandler(inst);
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HandleStore(inst, inst.Variable);
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}
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protected internal override void VisitPinnedRegion(PinnedRegion inst)
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{
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inst.Init.AcceptVisitor(this);
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HandleStore(inst, inst.Variable);
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inst.Body.AcceptVisitor(this);
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}
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public bool IsAnalyzedVariable(ILVariable v)
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{
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return v.Function == scope && analyzedVariables[v.IndexInFunction];
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}
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/// <summary>
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/// Gets all stores to <c>v</c> that reach the specified state.
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///
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/// Precondition: v is an analyzed variable.
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/// </summary>
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protected IEnumerable<ILInstruction> GetStores(State state, ILVariable v)
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{
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Debug.Assert(v.Function == scope && analyzedVariables[v.IndexInFunction]);
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int endIndex = firstStoreIndexForVariable[v.IndexInFunction + 1];
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for (int si = firstStoreIndexForVariable[v.IndexInFunction] + 1; si < endIndex; si++)
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{
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if (state.IsReachingStore(si))
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{
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Debug.Assert(((IInstructionWithVariableOperand)allStores[si]).Variable == v);
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yield return allStores[si];
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}
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}
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}
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/// <summary>
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/// Gets whether <c>v</c> is potentially uninitialized in the specified state.
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///
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/// Precondition: v is an analyzed variable.
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/// </summary>
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protected bool IsPotentiallyUninitialized(State state, ILVariable v)
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{
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Debug.Assert(v.Function == scope && analyzedVariables[v.IndexInFunction]);
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return state.IsReachingStore(firstStoreIndexForVariable[v.IndexInFunction]);
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}
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#endregion
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}
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}
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