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682 lines
23 KiB
682 lines
23 KiB
// Copyright (c) 2014 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using ICSharpCode.Decompiler.FlowAnalysis;
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using ICSharpCode.Decompiler.IL.Transforms;
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using ICSharpCode.Decompiler.Util;
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namespace ICSharpCode.Decompiler.IL.ControlFlow
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{
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/// <summary>
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/// Detects 'if' structure and other non-loop aspects of control flow.
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/// </summary>
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/// <remarks>
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/// Order dependency: should run after loop detection.
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/// Blocks should be basic blocks prior to this transform.
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/// After this transform, they will be extended basic blocks.
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/// </remarks>
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public class ConditionDetection : IBlockTransform
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{
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private enum Keyword
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{
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Break,
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Return,
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Continue,
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Other
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}
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private BlockTransformContext context;
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private ControlFlowNode cfgNode;
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private BlockContainer currentContainer;
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/// <summary>
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/// Builds structured control flow for the block associated with the control flow node.
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/// </summary>
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/// <remarks>
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/// After a block was processed, it should use structured control flow
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/// and have just a single 'regular' exit point (last branch instruction in the block)
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/// </remarks>
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public void Run(Block block, BlockTransformContext context)
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{
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this.context = context;
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currentContainer = (BlockContainer)block.Parent;
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// We only embed blocks into this block if they aren't referenced anywhere else,
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// so those blocks are dominated by this block.
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// BlockILTransform thus guarantees that the blocks being embedded are already
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// fully processed.
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cfgNode = context.ControlFlowNode;
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Debug.Assert(cfgNode.UserData == block);
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// Because this transform runs at the beginning of the block transforms,
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// we know that `block` is still a (non-extended) basic block.
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// Previous-to-last instruction might have conditional control flow,
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// usually an IfInstruction with a branch:
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if (block.Instructions.SecondToLastOrDefault() is IfInstruction ifInst)
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HandleIfInstruction(block, ifInst);
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else
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InlineExitBranch(block);
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}
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/// <summary>
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/// Repeatedly inlines and simplifies, maintaining a good block exit and then attempting to match IL order
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/// </summary>
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private void HandleIfInstruction(Block block, IfInstruction ifInst)
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{
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while (InlineTrueBranch(block, ifInst) || InlineExitBranch(block))
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{
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PickBetterBlockExit(block, ifInst);
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MergeCommonBranches(block, ifInst);
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SwapEmptyThen(ifInst);
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IntroduceShortCircuit(ifInst);
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}
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PickBetterBlockExit(block, ifInst);
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OrderIfBlocks(ifInst);
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context.IndexOfFirstAlreadyTransformedInstruction = block.Instructions.Count;
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}
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/// <summary>
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/// if (...) br trueBlock;
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/// ->
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/// if (...) { trueBlock... }
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///
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/// Only inlines branches that are strictly dominated by this block (incoming edge count == 1)
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/// </summary>
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private bool InlineTrueBranch(Block block, IfInstruction ifInst)
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{
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if (!CanInline(ifInst.TrueInst))
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{
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if (block.Instructions.SecondToLastOrDefault() == ifInst && ifInst.FalseInst.MatchNop())
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{
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var exitInst = block.Instructions.Last();
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if (DetectExitPoints.CompatibleExitInstruction(ifInst.TrueInst, exitInst))
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{
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// if (...) exitInst; exitInst;
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context.Step("Use empty block as then-branch", ifInst.TrueInst);
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ifInst.TrueInst = new Nop().WithILRange(ifInst.TrueInst);
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// false, because we didn't inline a real block
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// this will cause HandleIfInstruction() to attempt to inline the exitInst.
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return false;
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}
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}
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return false;
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}
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context.Step("Inline block as then-branch", ifInst.TrueInst);
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// The targetBlock was already processed, and is ready to embed
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var targetBlock = ((Branch)ifInst.TrueInst).TargetBlock;
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targetBlock.AddRef(); // Peformance: avoid temporarily disconnecting targetBlock
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targetBlock.Remove();
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ifInst.TrueInst = targetBlock;
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targetBlock.ReleaseRef();
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return true;
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}
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/// <summary>
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/// ...; br nextBlock;
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/// ->
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/// ...; { nextBlock... }
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///
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/// Only inlines branches that are strictly dominated by this block (incoming edge count == 1)
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/// </summary>
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private bool InlineExitBranch(Block block)
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{
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var exitInst = GetExit(block);
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if (!CanInline(exitInst))
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return false;
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context.Step("Inline target block of unconditional branch", exitInst);
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// The targetBlock was already processed, and is ready to embed
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var targetBlock = ((Branch)exitInst).TargetBlock;
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block.Instructions.RemoveAt(block.Instructions.Count - 1);
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context.IndexOfFirstAlreadyTransformedInstruction = block.Instructions.Count;
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block.Instructions.AddRange(targetBlock.Instructions);
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targetBlock.Remove();
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return true;
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}
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/// <summary>
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/// Gets whether <c>potentialBranchInstruction</c> is a branch to a block that is dominated by <c>cfgNode</c>.
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/// If this function returns true, we replace the branch instruction with the block itself.
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/// </summary>
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private bool CanInline(ILInstruction exitInst)
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{
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if (exitInst is Branch branch
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&& branch.TargetBlock.Parent == currentContainer
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&& branch.TargetBlock.IncomingEdgeCount == 1)
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{
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// if the incoming edge count is 1, then this must be the sole branch, and dominance is already ensured
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Debug.Assert(cfgNode.Dominates(context.ControlFlowGraph.GetNode(branch.TargetBlock)));
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// can't have "final instructions" in control flow blocks
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Debug.Assert(branch.TargetBlock.FinalInstruction is Nop);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Looks for common exits in the inlined then and else branches of an if instruction
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/// and performs inversions and simplifications to merge them provided they don't
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/// isolate a higher priority block exit
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/// </summary>
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private void MergeCommonBranches(Block block, IfInstruction ifInst)
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{
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var thenExits = new List<ILInstruction>();
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AddExits(ifInst.TrueInst, 0, thenExits);
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if (thenExits.Count == 0)
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return;
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// if there are any exits from the then branch, then the else is redundant and shouldn't exist
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Debug.Assert(IsEmpty(ifInst.FalseInst));
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Debug.Assert(ifInst.Parent == block);
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var elseExits = new List<ILInstruction>();
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int falseInstIndex = block.Instructions.IndexOf(ifInst) + 1;
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AddExits(block, falseInstIndex, elseExits);
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var commonExits = elseExits.Where(e1 => thenExits.Any(e2 => DetectExitPoints.CompatibleExitInstruction(e1, e2)));
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// find the common exit with the highest block exit priority
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ILInstruction commonExit = null;
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foreach (var exit in commonExits)
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{
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if (commonExit == null || CompareBlockExitPriority(exit, commonExit) > 0)
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commonExit = exit;
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}
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if (commonExit == null)
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return;
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// if the current block exit has higher priority than the exits to merge,
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// determine if this merge will isolate the current block exit
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// that is, no sequence of inversions can restore it to the block exit position
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var blockExit = block.Instructions.Last();
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if (CompareBlockExitPriority(blockExit, commonExit, true) > 0 && !WillShortCircuit(block, ifInst, commonExit))
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return;
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// could improve performance by directly implementing the || short-circuit when WillShortCircuit
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// currently the same general sequence of transformations introduces both operators
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context.StepStartGroup("Merge common branches " + commonExit, ifInst);
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ProduceExit(ifInst.TrueInst, 0, commonExit);
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ProduceExit(block, falseInstIndex, commonExit);
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// if (...) { ...; blockExit; } ...; blockExit;
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// -> if (...) { ...; blockExit; } else { ... } blockExit;
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if (ifInst != block.Instructions.SecondToLastOrDefault())
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{
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context.Step("Embed else-block for goto removal", ifInst);
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Debug.Assert(IsEmpty(ifInst.FalseInst));
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Block newBlock = new Block();
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ifInst.FalseInst = newBlock;
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ExtractBlock(block, block.Instructions.IndexOf(ifInst) + 1, block.Instructions.Count - 1, newBlock);
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}
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// if (...) { ...; goto blockExit; } blockExit;
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// -> if (...) { ... } blockExit;
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// OR
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// if (...) { ...; goto blockExit; } else { ... } blockExit;
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// -> if (...) { ... } else { ... } blockExit;
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context.Step("Remove redundant 'goto blockExit;' in then-branch", ifInst);
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if (!(ifInst.TrueInst is Block trueBlock) || trueBlock.Instructions.Count == 1)
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ifInst.TrueInst = new Nop().WithILRange(ifInst.TrueInst);
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else
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trueBlock.Instructions.RemoveAt(trueBlock.Instructions.Count - 1);
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context.StepEndGroup();
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}
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/// <summary>
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/// Finds all exits which could be brought to the block root via inversion
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/// </summary>
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private void AddExits(ILInstruction searchInst, int startIndex, IList<ILInstruction> exits)
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{
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if (!TryGetExit(searchInst, out var exitInst))
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return;
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exits.Add(exitInst);
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if (searchInst is Block block)
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{
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for (int i = startIndex; i < block.Instructions.Count; i++)
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{
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if (block.Instructions[i] is IfInstruction ifInst)
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AddExits(ifInst.TrueInst, 0, exits);
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}
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}
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}
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/// <summary>
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/// Recursively performs inversions to bring a desired exit to the root of the block
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/// for example:
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/// if (a) {
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/// ...;
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/// if (b) {
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/// ...;
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/// targetExit;
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/// }
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/// ...;
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/// exit1;
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/// }
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/// ...;
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/// exit2;
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/// ->
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/// if (!a) {
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/// ...;
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/// exit2;
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/// }
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/// ...;
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/// if (!b) {
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/// ...;
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/// exit1;
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/// }
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/// ...;
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/// targetExit;
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/// </summary>
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private bool ProduceExit(ILInstruction searchInst, int startIndex, ILInstruction targetExit)
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{
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if (!TryGetExit(searchInst, out var exitInst))
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return false;
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if (DetectExitPoints.CompatibleExitInstruction(exitInst, targetExit))
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return true;
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if (searchInst is Block block)
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{
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for (int i = startIndex; i < block.Instructions.Count; i++)
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{
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if (block.Instructions[i] is IfInstruction ifInst && ProduceExit(ifInst.TrueInst, 0, targetExit))
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{
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InvertIf(block, ifInst);
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Debug.Assert(DetectExitPoints.CompatibleExitInstruction(GetExit(block), targetExit));
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return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Anticipates the introduction of an || operator when merging ifInst and elseExit
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///
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/// if (cond) commonExit;
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/// if (cond2) commonExit;
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/// ...;
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/// blockExit;
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/// will become:
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/// if (cond || cond2) commonExit;
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/// ...;
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/// blockExit;
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/// </summary>
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private bool WillShortCircuit(Block block, IfInstruction ifInst, ILInstruction elseExit)
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{
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bool ThenInstIsSingleExit(ILInstruction inst) =>
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inst.MatchIfInstruction(out var _, out var trueInst)
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&& (!(trueInst is Block trueBlock) || trueBlock.Instructions.Count == 1)
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&& TryGetExit(trueInst, out var _);
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if (!ThenInstIsSingleExit(ifInst))
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return false;
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// find the host if statement
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var elseIfInst = elseExit;
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while (elseIfInst.Parent != block)
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{
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elseIfInst = elseIfInst.Parent;
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}
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return block.Instructions.IndexOf(elseIfInst) == block.Instructions.IndexOf(ifInst) + 1
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&& ThenInstIsSingleExit(elseIfInst);
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}
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private void InvertIf(Block block, IfInstruction ifInst) => InvertIf(block, ifInst, context);
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/// <summary>
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/// if (cond) { then... }
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/// else...;
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/// exit;
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/// ->
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/// if (!cond) { else...; exit }
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/// then...;
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///
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/// Assumes ifInst does not have an else block
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/// </summary>
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internal static void InvertIf(Block block, IfInstruction ifInst, ILTransformContext context)
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{
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Debug.Assert(ifInst.Parent == block);
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//assert then block terminates
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var exitInst = GetExit(block);
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context.Step($"InvertIf at IL_{ifInst.StartILOffset:x4}", ifInst);
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//if the then block terminates, else blocks are redundant, and should not exist
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Debug.Assert(IsEmpty(ifInst.FalseInst));
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//save a copy
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var thenInst = ifInst.TrueInst;
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thenInst.AddRef();
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if (ifInst != block.Instructions.SecondToLastOrDefault())
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{
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// extract "else...; exit".
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// Note that this will only extract instructions that were previously inlined from another block
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// (via InlineExitBranch), so the instructions are already fully-transformed.
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// So it's OK to move them into a nested block again (which hides them from the following block transforms).
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var newBlock = new Block();
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ifInst.TrueInst = newBlock;
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ExtractBlock(block, block.Instructions.IndexOf(ifInst) + 1, block.Instructions.Count, newBlock);
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}
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else
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{
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ifInst.TrueInst = exitInst;
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block.Instructions.RemoveAt(block.Instructions.Count - 1);
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}
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if (thenInst is Block thenBlock)
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{
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block.Instructions.AddRange(thenBlock.Instructions);
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}
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else
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{
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block.Instructions.Add(thenInst);
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}
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thenInst.ReleaseRef();
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ifInst.Condition = Comp.LogicNot(ifInst.Condition);
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ExpressionTransforms.RunOnSingleStatement(ifInst, context);
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}
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/// <summary>
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/// if (cond) { } else { ... }
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/// ->
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/// if (!cond) { ... }
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/// </summary>
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private void SwapEmptyThen(IfInstruction ifInst)
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{
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if (!IsEmpty(ifInst.TrueInst))
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return;
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context.Step("Swap empty then-branch with else-branch", ifInst);
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var oldTrue = ifInst.TrueInst;
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ifInst.TrueInst = ifInst.FalseInst;
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ifInst.FalseInst = new Nop().WithILRange(oldTrue);
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ifInst.Condition = Comp.LogicNot(ifInst.Condition);
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}
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/// <summary>
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/// if (cond) { if (nestedCond) { nestedThen... } }
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/// ->
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/// if (cond && nestedCond) { nestedThen... }
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/// </summary>
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private void IntroduceShortCircuit(IfInstruction ifInst)
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{
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if (IsEmpty(ifInst.FalseInst)
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&& ifInst.TrueInst is Block trueBlock
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&& trueBlock.Instructions.Count == 1
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&& trueBlock.FinalInstruction is Nop
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&& trueBlock.Instructions[0].MatchIfInstruction(out var nestedCondition, out var nestedTrueInst))
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{
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context.Step("Combine 'if (cond1 && cond2)' in then-branch", ifInst);
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ifInst.Condition = IfInstruction.LogicAnd(ifInst.Condition, nestedCondition);
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ifInst.TrueInst = nestedTrueInst;
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}
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}
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/// <summary>
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/// if (cond) { lateBlock... } else { earlyBlock... }
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/// ->
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/// if (!cond) { earlyBlock... } else { lateBlock... }
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/// </summary>
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private void OrderIfBlocks(IfInstruction ifInst)
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{
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if (IsEmpty(ifInst.FalseInst) || GetStartILOffset(ifInst.TrueInst, out _) <= GetStartILOffset(ifInst.FalseInst, out _))
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return;
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context.Step("Swap then-branch with else-branch to match IL order", ifInst);
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var oldTrue = ifInst.TrueInst;
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oldTrue.AddRef(); // Peformance: avoid temporarily disconnecting oldTrue
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ifInst.TrueInst = ifInst.FalseInst;
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ifInst.FalseInst = oldTrue;
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oldTrue.ReleaseRef();
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ifInst.Condition = Comp.LogicNot(ifInst.Condition);
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}
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public static int GetStartILOffset(ILInstruction inst, out bool isEmpty)
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{
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// some compilers merge the leave instructions for different arguments using stack variables
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// these get split and inlined, but the ILRange of the value remains a better indicator of the actual location
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if (inst is Leave leave && !leave.Value.MatchNop())
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{
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isEmpty = leave.Value.ILRangeIsEmpty;
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return leave.Value.StartILOffset;
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}
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isEmpty = inst.ILRangeIsEmpty;
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return inst.StartILOffset;
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}
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/// <summary>
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/// Compares the current block exit, and the exit of ifInst.ThenInst
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/// and inverts if necessary to pick the better exit
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///
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/// Does nothing when ifInst has an else block (because inverting wouldn't affect the block exit)
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/// </summary>
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private void PickBetterBlockExit(Block block, IfInstruction ifInst)
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{
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var exitInst = GetExit(block);
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if (IsEmpty(ifInst.FalseInst)
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&& TryGetExit(ifInst.TrueInst, out var trueExitInst)
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&& CompareBlockExitPriority(trueExitInst, exitInst) > 0)
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InvertIf(block, ifInst);
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}
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/// <summary>
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/// Compares two exit instructions for block exit priority
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/// A higher priority exit should be kept as the last instruction in a block
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/// even if it prevents the merging of a two compatible lower priority exits
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///
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/// leave from try containers must always be the final instruction, or a goto will be inserted
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/// loops will endeavour to leave at least one continue branch as the last instruction in the block
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///
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/// The priority is:
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/// leave > branch > other-keyword > continue > return > break
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///
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/// non-keyword leave instructions are ordered with the outer container having higher priority
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///
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/// if the exits have equal priority, and the <c>strongly</c> flag is not provided
|
|
/// then the exits are sorted by IL order (target block for branches)
|
|
///
|
|
/// break has higher priority than other keywords in a switch block (for aesthetic reasons)
|
|
/// </summary>
|
|
/// <returns>{-1, 0, 1} if exit1 has {lower, equal, higher} priority an exit2</returns>
|
|
private int CompareBlockExitPriority(ILInstruction exit1, ILInstruction exit2, bool strongly = false)
|
|
{
|
|
// keywords have lower priority than non-keywords
|
|
bool isKeyword1 = IsKeywordExit(exit1, out var keyword1);
|
|
bool isKeyword2 = IsKeywordExit(exit2, out var keyword2);
|
|
if (isKeyword1 != isKeyword2)
|
|
return isKeyword1 ? -1 : 1;
|
|
|
|
|
|
if (isKeyword1)
|
|
{
|
|
//for keywords
|
|
if (currentContainer.Kind == ContainerKind.Switch)
|
|
{
|
|
// breaks have highest priority in a switch
|
|
if ((keyword1 == Keyword.Break) != (keyword2 == Keyword.Break))
|
|
return keyword1 == Keyword.Break ? 1 : -1;
|
|
}
|
|
else
|
|
{
|
|
// breaks have lowest priority
|
|
if ((keyword1 == Keyword.Break) != (keyword2 == Keyword.Break))
|
|
return keyword1 == Keyword.Break ? -1 : 1;
|
|
|
|
// continue has highest priority (to prevent having to jump to the end of a loop block)
|
|
if ((keyword1 == Keyword.Continue) != (keyword2 == Keyword.Continue))
|
|
return keyword1 == Keyword.Continue ? 1 : -1;
|
|
}
|
|
}
|
|
else
|
|
{// for non-keywords (only Branch or Leave)
|
|
// branches have lower priority than non-keyword leaves
|
|
bool isBranch1 = exit1 is Branch;
|
|
bool isBranch2 = exit2 is Branch;
|
|
if (isBranch1 != isBranch2)
|
|
return isBranch1 ? -1 : 1;
|
|
|
|
// two leaves that both want end of block priority
|
|
if (exit1.MatchLeave(out var container1) && exit2.MatchLeave(out var container2) && container1 != container2)
|
|
{
|
|
// choose the outer one
|
|
return container2.IsDescendantOf(container1) ? 1 : -1;
|
|
}
|
|
}
|
|
|
|
if (strongly)
|
|
return 0;
|
|
|
|
// prefer arranging stuff in IL order
|
|
if (exit1.MatchBranch(out var block1) && exit2.MatchBranch(out var block2))
|
|
return block1.StartILOffset.CompareTo(block2.StartILOffset);
|
|
|
|
// use the IL offsets of the arguments of leave instructions instead of the leaves themselves if possible
|
|
if (exit1.MatchLeave(out var _, out var arg1) && exit2.MatchLeave(out var _, out var arg2))
|
|
return arg1.StartILOffset.CompareTo(arg2.StartILOffset);
|
|
|
|
return exit1.StartILOffset.CompareTo(exit2.StartILOffset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if an exit instruction has a corresponding keyword and thus doesn't strictly need merging
|
|
/// Branches can be 'continue' or goto (non-keyword)
|
|
/// Leave can be 'return', 'break' or a pinned container exit (try/using/lock etc)
|
|
/// All other instructions (throw, using, etc) are returned as Keyword.Other
|
|
/// </summary>
|
|
private bool IsKeywordExit(ILInstruction exitInst, out Keyword keyword)
|
|
{
|
|
keyword = Keyword.Other;
|
|
switch (exitInst)
|
|
{
|
|
case Branch branch:
|
|
if (IsContinueBlock(branch.TargetContainer, branch.TargetBlock))
|
|
{
|
|
keyword = Keyword.Continue;
|
|
return true;
|
|
}
|
|
return false;
|
|
case Leave leave:
|
|
if (leave.IsLeavingFunction)
|
|
{
|
|
keyword = Keyword.Return;
|
|
return true;
|
|
}
|
|
if (leave.TargetContainer.Kind != ContainerKind.Normal)
|
|
{
|
|
keyword = Keyword.Break;
|
|
return true;
|
|
}
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine if the specified instruction necessarily exits (EndPointUnreachable)
|
|
/// and if so return last (or single) exit instruction
|
|
/// </summary>
|
|
private static bool TryGetExit(ILInstruction inst, out ILInstruction exitInst)
|
|
{
|
|
if (inst is Block block && block.Instructions.Count > 0)
|
|
inst = block.Instructions.Last();
|
|
|
|
if (inst.HasFlag(InstructionFlags.EndPointUnreachable))
|
|
{
|
|
exitInst = inst;
|
|
return true;
|
|
}
|
|
|
|
exitInst = null;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the final instruction from a block (or a single instruction) assuming that all blocks
|
|
/// or instructions in this position have unreachable endpoints
|
|
/// </summary>
|
|
private static ILInstruction GetExit(ILInstruction inst)
|
|
{
|
|
ILInstruction exitInst = inst is Block block ? block.Instructions.Last() : inst;
|
|
// Last instruction is one with unreachable endpoint
|
|
// (guaranteed by combination of BlockContainer and Block invariants)
|
|
Debug.Assert(exitInst.HasFlag(InstructionFlags.EndPointUnreachable));
|
|
return exitInst;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if inst is Nop or a Block with no instructions.
|
|
/// </summary>
|
|
private static bool IsEmpty(ILInstruction inst) =>
|
|
inst is Nop || inst is Block block && block.Instructions.Count == 0 && block.FinalInstruction is Nop;
|
|
|
|
/// <summary>
|
|
/// Import some pattern matching from HighLevelLoopTransform to guess the continue block of loop containers.
|
|
/// Used to identify branches targetting this block as continue statements, for ordering priority.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private static bool IsContinueBlock(BlockContainer container, Block block)
|
|
{
|
|
if (container.Kind != ContainerKind.Loop)
|
|
return false;
|
|
|
|
// increment blocks have exactly 2 incoming edges
|
|
if (container.EntryPoint.IncomingEdgeCount == 2)
|
|
{
|
|
var forIncrement = HighLevelLoopTransform.GetIncrementBlock(container, container.EntryPoint);
|
|
if (forIncrement != null)
|
|
return block == forIncrement;
|
|
}
|
|
|
|
return block == container.EntryPoint;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a subrange of instructions from a block and returns them in a new Block
|
|
/// </summary>
|
|
internal static void ExtractBlock(Block block, int startIndex, int endIndex, Block extractedBlock)
|
|
{
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
var inst = block.Instructions[i];
|
|
extractedBlock.Instructions.Add(inst);
|
|
extractedBlock.AddILRange(inst);
|
|
}
|
|
block.Instructions.RemoveRange(startIndex, endIndex - startIndex);
|
|
}
|
|
}
|
|
}
|