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297 lines
10 KiB
297 lines
10 KiB
// Copyright (c) 2014 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using ICSharpCode.Decompiler.IL.Transforms;
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namespace ICSharpCode.Decompiler.IL.ControlFlow
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{
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/// <summary>
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/// Detect suitable exit points for BlockContainers.
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///
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/// An "exit point" is an instruction that causes control flow
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/// to leave the container (a branch or leave instruction).
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///
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/// If an "exit point" instruction is placed immediately following a
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/// block container, each equivalent exit point within the container
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/// can be replaced with a "leave container" instruction.
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///
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/// This transform performs this replacement: any exit points
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/// equivalent to the exit point following the container are
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/// replaced with a leave instruction.
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/// Additionally, if the container is not yet followed by an exit point,
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/// but has room to introduce such an exit point (i.e. iff the container's
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/// end point is currently unreachable), we pick one of the non-return
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/// exit points within the container, move it to the position following the
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/// container, and replace all instances within the container with a leave
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/// instruction.
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///
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/// This makes it easier for the following transforms to construct
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/// control flow that falls out of blocks instead of using goto/break statements.
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/// </summary>
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public class DetectExitPoints : ILVisitor, IILTransform
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{
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static readonly Nop ExitNotYetDetermined = new Nop { Comment = "ExitNotYetDetermined" };
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static readonly Nop NoExit = new Nop { Comment = "NoExit" };
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/// <summary>
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/// Gets the next instruction after <paramref name="inst"/> is executed.
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/// Returns NoExit when the next instruction cannot be identified;
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/// returns <c>null</c> when the end of a Block is reached (so that we could insert an arbitrary instruction)
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/// </summary>
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internal static ILInstruction GetExit(ILInstruction inst)
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{
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SlotInfo? slot = inst.SlotInfo;
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if (slot == Block.InstructionSlot)
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{
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Block block = (Block)inst.Parent!;
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return block.Instructions.ElementAtOrDefault(inst.ChildIndex + 1) ?? ExitNotYetDetermined;
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}
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else if (slot == TryInstruction.TryBlockSlot
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|| slot == TryCatchHandler.BodySlot
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|| slot == TryCatch.HandlerSlot
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|| slot == PinnedRegion.BodySlot
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|| slot == UsingInstruction.BodySlot
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|| slot == LockInstruction.BodySlot)
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{
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return GetExit(inst.Parent!);
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}
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return NoExit;
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}
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/// <summary>
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/// Returns true iff exit1 and exit2 are both exit instructions
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/// (branch or leave) and both represent the same exit.
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/// </summary>
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internal static bool CompatibleExitInstruction(ILInstruction exit1, ILInstruction exit2)
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{
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if (exit1 == null || exit2 == null || exit1.OpCode != exit2.OpCode)
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return false;
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switch (exit1.OpCode)
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{
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case OpCode.Branch:
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Branch br1 = (Branch)exit1;
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Branch br2 = (Branch)exit2;
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return br1.TargetBlock == br2.TargetBlock;
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case OpCode.Leave:
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Leave leave1 = (Leave)exit1;
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Leave leave2 = (Leave)exit2;
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return leave1.TargetContainer == leave2.TargetContainer && leave1.Value.MatchNop() && leave2.Value.MatchNop();
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default:
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return false;
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}
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}
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class ContainerContext
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{
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public readonly BlockContainer Container;
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/// <summary>
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/// The instruction that will be executed next after leaving the Container.
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/// <c>ExitNotYetDetermined</c> means the container is last in its parent block, and thus does not
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/// yet have any leave instructions. This means we can move any exit instruction of
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/// our choice our of the container and replace it with a leave instruction.
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/// </summary>
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public readonly ILInstruction CurrentExit;
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/// <summary>
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/// If <c>currentExit==ExitNotYetDetermined</c>, holds the list of potential exit instructions.
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/// After the currentContainer was visited completely, one of these will be selected as exit instruction.
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/// </summary>
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public readonly List<ILInstruction>? PotentialExits = null;
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public ContainerContext(BlockContainer container, ILInstruction currentExit)
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{
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this.Container = container;
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this.CurrentExit = currentExit;
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this.PotentialExits = (currentExit == ExitNotYetDetermined ? new List<ILInstruction>() : null);
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}
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public void HandleExit(ILInstruction inst)
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{
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if (this.CurrentExit == ExitNotYetDetermined && this.Container.LeaveCount == 0)
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{
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this.PotentialExits!.Add(inst);
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}
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else if (CompatibleExitInstruction(inst, this.CurrentExit))
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{
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inst.ReplaceWith(new Leave(this.Container).WithILRange(inst));
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}
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}
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}
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CancellationToken cancellationToken;
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readonly List<Block> blocksPotentiallyMadeUnreachable = new List<Block>();
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readonly Stack<ContainerContext> containerStack = new Stack<ContainerContext>();
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public void Run(ILFunction function, ILTransformContext context)
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{
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cancellationToken = context.CancellationToken;
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blocksPotentiallyMadeUnreachable.Clear();
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containerStack.Clear();
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function.AcceptVisitor(this);
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// It's possible that there are unreachable code blocks which we only
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// detect as such during exit point detection.
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// Clean them up.
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foreach (var block in blocksPotentiallyMadeUnreachable)
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{
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if (block.IncomingEdgeCount == 0 || block.IncomingEdgeCount == 1 && IsInfiniteLoop(block))
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{
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block.Remove();
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}
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}
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blocksPotentiallyMadeUnreachable.Clear();
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containerStack.Clear();
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}
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static bool IsInfiniteLoop(Block block)
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{
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return block.Instructions.Count == 1
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&& block.Instructions[0] is Branch b
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&& b.TargetBlock == block;
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}
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protected override void Default(ILInstruction inst)
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{
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foreach (var child in inst.Children)
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child.AcceptVisitor(this);
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}
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protected internal override void VisitBlockContainer(BlockContainer container)
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{
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var thisExit = GetExit(container);
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var stackEntry = new ContainerContext(container, thisExit);
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containerStack.Push(stackEntry);
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base.VisitBlockContainer(container);
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if (stackEntry.PotentialExits?.Any(i => i.IsConnected) ?? false)
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{
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// This transform determined an exit point.
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var newExit = ChooseExit(stackEntry.PotentialExits.Where(i => i.IsConnected));
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Debug.Assert(!newExit.MatchLeave(container));
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foreach (var exit in stackEntry.PotentialExits)
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{
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if (exit.IsConnected && CompatibleExitInstruction(newExit, exit))
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{
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exit.ReplaceWith(new Leave(container).WithILRange(exit));
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}
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}
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ILInstruction inst = container;
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// traverse up to the block (we'll always find one because GetExit
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// only returns ExitNotYetDetermined if there's a block)
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while (inst.Parent!.OpCode != OpCode.Block)
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inst = inst.Parent;
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Block block = (Block)inst.Parent;
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if (block.HasFlag(InstructionFlags.EndPointUnreachable))
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{
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// Special case: despite replacing the exits with leave(currentContainer),
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// we still have an unreachable endpoint.
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// The appended currentExit instruction would not be reachable!
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// This happens in test case ExceptionHandling.ThrowInFinally()
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if (newExit is Branch b)
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{
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blocksPotentiallyMadeUnreachable.Add(b.TargetBlock);
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}
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}
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else
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{
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block.Instructions.Add(newExit);
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}
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}
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if (containerStack.Pop() != stackEntry)
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{
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Debug.Fail("containerStack got imbalanced");
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}
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}
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static ILInstruction ChooseExit(IEnumerable<ILInstruction> potentialExits)
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{
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using var enumerator = potentialExits.GetEnumerator();
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enumerator.MoveNext();
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ILInstruction first = enumerator.Current;
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if (first is Leave { IsLeavingFunction: true })
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{
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while (enumerator.MoveNext())
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{
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var exit = enumerator.Current;
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if (!(exit is Leave { IsLeavingFunction: true }))
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return exit;
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}
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}
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return first;
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}
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protected internal override void VisitBlock(Block block)
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{
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cancellationToken.ThrowIfCancellationRequested();
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// Don't use foreach loop, because the children might add to the block
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for (int i = 0; i < block.Instructions.Count; i++)
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{
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block.Instructions[i].AcceptVisitor(this);
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}
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}
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protected internal override void VisitBranch(Branch inst)
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{
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foreach (var entry in containerStack)
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{
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if (inst.TargetBlock.IsDescendantOf(entry.Container))
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break;
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entry.HandleExit(inst);
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}
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}
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protected internal override void VisitLeave(Leave inst)
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{
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base.VisitLeave(inst);
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if (!inst.Value.MatchNop())
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return;
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foreach (var entry in containerStack)
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{
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if (inst.TargetContainer == entry.Container)
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break;
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if (inst.IsLeavingFunction || inst.TargetContainer.Kind != ContainerKind.Normal)
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{
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if (entry.Container.Kind == ContainerKind.Normal)
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{
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// Don't transform a `return`/`break` into a leave for try-block containers (or similar).
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// It's possible that those can be turned into fallthrough later, but
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// it might not work out and then we would be left with a `goto`.
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// But continue searching the container stack, it might be possible to
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// turn the `return` into a `break` instead.
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}
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else
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{
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// return; could turn to break;
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entry.HandleExit(inst);
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break; // but only for the innermost loop/switch
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}
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}
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else
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{
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entry.HandleExit(inst);
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}
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}
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}
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}
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}
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