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306 lines
10 KiB
306 lines
10 KiB
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection.Metadata;
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using ICSharpCode.Decompiler.Metadata;
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using ICSharpCode.Decompiler.Util;
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namespace ICSharpCode.Decompiler.Disassembler
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{
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/// <summary>
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/// Specifies the type of an IL structure.
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/// </summary>
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public enum ILStructureType
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{
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/// <summary>
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/// The root block of the method
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/// </summary>
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Root,
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/// <summary>
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/// A nested control structure representing a loop.
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/// </summary>
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Loop,
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/// <summary>
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/// A nested control structure representing a try block.
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/// </summary>
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Try,
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/// <summary>
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/// A nested control structure representing a catch, finally, or fault block.
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/// </summary>
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Handler,
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/// <summary>
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/// A nested control structure representing an exception filter block.
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/// </summary>
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Filter
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}
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/// <summary>
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/// An IL structure.
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/// </summary>
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public class ILStructure
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{
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public readonly MetadataFile Module;
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public readonly MethodDefinitionHandle MethodHandle;
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public readonly MetadataGenericContext GenericContext;
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public readonly ILStructureType Type;
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/// <summary>
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/// Start position of the structure.
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/// </summary>
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public readonly int StartOffset;
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/// <summary>
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/// End position of the structure. (exclusive)
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/// </summary>
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public readonly int EndOffset;
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/// <summary>
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/// The exception handler associated with the Try, Filter or Handler block.
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/// </summary>
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public readonly ExceptionRegion ExceptionHandler;
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/// <summary>
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/// The loop's entry point.
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/// </summary>
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public readonly int LoopEntryPointOffset;
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/// <summary>
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/// The list of child structures.
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/// </summary>
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public readonly List<ILStructure> Children = new List<ILStructure>();
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public ILStructure(MetadataFile module, MethodDefinitionHandle handle, MetadataGenericContext genericContext, MethodBodyBlock body)
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: this(module, handle, genericContext, ILStructureType.Root, 0, body.GetILReader().Length)
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{
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// Build the tree of exception structures:
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for (int i = 0; i < body.ExceptionRegions.Length; i++)
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{
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ExceptionRegion eh = body.ExceptionRegions[i];
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if (!body.ExceptionRegions.Take(i).Any(oldEh => oldEh.TryOffset == eh.TryOffset && oldEh.TryLength == eh.TryLength))
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Try, eh.TryOffset, eh.TryOffset + eh.TryLength, eh));
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if (eh.Kind == ExceptionRegionKind.Filter)
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Filter, eh.FilterOffset, eh.HandlerOffset, eh));
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Handler, eh.HandlerOffset, eh.HandlerOffset + eh.HandlerLength, eh));
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}
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// Very simple loop detection: look for backward branches
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(var allBranches, var isAfterUnconditionalBranch) = FindAllBranches(body.GetILReader());
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// We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;")
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for (int i = allBranches.Count - 1; i >= 0; i--)
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{
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int loopEnd = allBranches[i].Source.End;
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int loopStart = allBranches[i].Target;
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if (loopStart < loopEnd)
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{
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// We found a backward branch. This is a potential loop.
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// Check that is has only one entry point:
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int entryPoint = -1;
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// entry point is first instruction in loop if prev inst isn't an unconditional branch
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if (loopStart > 0 && !isAfterUnconditionalBranch[loopStart])
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entryPoint = allBranches[i].Target;
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bool multipleEntryPoints = false;
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foreach (var branch in allBranches)
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{
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if (branch.Source.Start < loopStart || branch.Source.Start >= loopEnd)
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{
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if (loopStart <= branch.Target && branch.Target < loopEnd)
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{
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// jump from outside the loop into the loop
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if (entryPoint < 0)
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entryPoint = branch.Target;
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else if (branch.Target != entryPoint)
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multipleEntryPoints = true;
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}
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}
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}
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if (!multipleEntryPoints)
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{
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Loop, loopStart, loopEnd, entryPoint));
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}
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}
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}
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SortChildren();
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}
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public ILStructure(MetadataFile module, MethodDefinitionHandle handle, MetadataGenericContext genericContext, ILStructureType type, int startOffset, int endOffset, ExceptionRegion handler = default)
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{
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Debug.Assert(startOffset < endOffset);
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this.Module = module;
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this.MethodHandle = handle;
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this.GenericContext = genericContext;
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this.Type = type;
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this.StartOffset = startOffset;
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this.EndOffset = endOffset;
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this.ExceptionHandler = handler;
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}
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public ILStructure(MetadataFile module, MethodDefinitionHandle handle, MetadataGenericContext genericContext, ILStructureType type, int startOffset, int endOffset, int loopEntryPoint)
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{
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Debug.Assert(startOffset < endOffset);
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this.Module = module;
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this.MethodHandle = handle;
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this.GenericContext = genericContext;
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this.Type = type;
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this.StartOffset = startOffset;
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this.EndOffset = endOffset;
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this.LoopEntryPointOffset = loopEntryPoint;
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}
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bool AddNestedStructure(ILStructure newStructure)
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{
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// special case: don't consider the loop-like structure of "continue;" statements to be nested loops
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if (this.Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == this.StartOffset)
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return false;
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if (newStructure.StartOffset < 0)
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return false;
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// use <= for end-offset comparisons because both end and EndOffset are exclusive
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Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset);
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foreach (ILStructure child in this.Children)
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{
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if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset)
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{
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return child.AddNestedStructure(newStructure);
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}
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else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset))
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{
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// child and newStructure overlap
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if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset))
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{
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// Invalid nesting, can't build a tree. -> Don't add the new structure.
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return false;
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}
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}
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}
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// Move existing structures into the new structure:
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for (int i = 0; i < this.Children.Count; i++)
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{
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ILStructure child = this.Children[i];
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if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)
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{
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this.Children.RemoveAt(i--);
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newStructure.Children.Add(child);
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}
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}
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// Add the structure here:
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this.Children.Add(newStructure);
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return true;
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}
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struct Branch
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{
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public Interval Source;
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public int Target;
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public Branch(int start, int end, int target)
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{
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this.Source = new Interval(start, end);
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this.Target = target;
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}
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public override string ToString()
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{
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return $"[Branch Source={Source}, Target={Target}]";
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}
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}
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/// <summary>
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/// Finds all branches. Returns list of source offset->target offset mapping.
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/// Multiple entries for the same source offset are possible (switch statements).
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/// The result is sorted by source offset.
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/// </summary>
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(List<Branch> Branches, BitSet IsAfterUnconditionalBranch) FindAllBranches(BlobReader body)
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{
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var result = new List<Branch>();
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var bitset = new BitSet(body.Length + 1);
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body.Reset();
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int target;
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while (body.RemainingBytes > 0)
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{
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var offset = body.Offset;
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int endOffset;
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var thisOpCode = body.DecodeOpCode();
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switch (thisOpCode.GetOperandType())
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{
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case OperandType.BrTarget:
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case OperandType.ShortBrTarget:
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target = ILParser.DecodeBranchTarget(ref body, thisOpCode);
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endOffset = body.Offset;
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result.Add(new Branch(offset, endOffset, target));
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bitset[endOffset] = IsUnconditionalBranch(thisOpCode);
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break;
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case OperandType.Switch:
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var targets = ILParser.DecodeSwitchTargets(ref body);
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foreach (int t in targets)
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result.Add(new Branch(offset, body.Offset, t));
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break;
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default:
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ILParser.SkipOperand(ref body, thisOpCode);
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bitset[body.Offset] = IsUnconditionalBranch(thisOpCode);
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break;
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}
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}
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return (result, bitset);
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}
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static bool IsUnconditionalBranch(ILOpCode opCode)
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{
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switch (opCode)
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{
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case ILOpCode.Br:
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case ILOpCode.Br_s:
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case ILOpCode.Ret:
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case ILOpCode.Endfilter:
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case ILOpCode.Endfinally:
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case ILOpCode.Throw:
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case ILOpCode.Rethrow:
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case ILOpCode.Leave:
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case ILOpCode.Leave_s:
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return true;
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default:
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return false;
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}
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}
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void SortChildren()
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{
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Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset));
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foreach (ILStructure child in Children)
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child.SortChildren();
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}
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/// <summary>
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/// Gets the innermost structure containing the specified offset.
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/// </summary>
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public ILStructure GetInnermost(int offset)
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{
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Debug.Assert(StartOffset <= offset && offset < EndOffset);
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foreach (ILStructure child in this.Children)
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{
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if (child.StartOffset <= offset && offset < child.EndOffset)
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return child.GetInnermost(offset);
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}
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return this;
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}
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}
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}
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