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184 lines
6.6 KiB
184 lines
6.6 KiB
// Copyright (c) 2019 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using ICSharpCode.Decompiler.TypeSystem;
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namespace ICSharpCode.Decompiler.IL.Transforms
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{
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/// <summary>
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/// Context object for the ILInstruction.Extract() operation.
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/// </summary>
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class ExtractionContext
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{
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/// <summary>
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/// Nearest function, used for registering the new locals that are created by extraction.
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/// </summary>
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readonly ILFunction Function;
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readonly ILTransformContext context;
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/// <summary>
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/// Combined flags of all instructions being moved.
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/// </summary>
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internal InstructionFlags FlagsBeingMoved;
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/// <summary>
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/// List of actions to be executed when performing the extraction.
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///
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/// Each function in this list has the side-effect of replacing the instruction-to-be-moved
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/// with a load of a fresh temporary variable; and returns the the store to the temporary variable,
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/// which will be inserted at block-level.
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/// </summary>
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readonly List<Func<ILInstruction>> MoveActions = new List<Func<ILInstruction>>();
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ExtractionContext(ILFunction function, ILTransformContext context)
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{
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Debug.Assert(function != null);
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this.Function = function;
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this.context = context;
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}
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internal void RegisterMove(ILInstruction predecessor)
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{
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FlagsBeingMoved |= predecessor.Flags;
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MoveActions.Add(delegate {
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var type = context.TypeSystem.FindType(predecessor.ResultType);
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var v = Function.RegisterVariable(VariableKind.StackSlot, type);
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predecessor.ReplaceWith(new LdLoc(v));
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return new StLoc(v, predecessor);
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});
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}
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internal void RegisterMoveIfNecessary(ILInstruction predecessor)
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{
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if (!CanReorderWithInstructionsBeingMoved(predecessor))
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{
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RegisterMove(predecessor);
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}
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}
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/// <summary>
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/// Currently, <c>predecessor</c> is evaluated before the instructions being moved.
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/// If this function returns true, <c>predecessor</c> can stay as-is, despite the move changing the evaluation order.
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/// If this function returns false, <c>predecessor</c> will need to also move, to ensure the evaluation order stays unchanged.
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/// </summary>
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public bool CanReorderWithInstructionsBeingMoved(ILInstruction predecessor)
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{
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// We could track the instructions being moved and be smarter about unnecessary moves,
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// but given the limited scenarios where extraction is used so far,
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// this seems unnecessary.
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return predecessor.Flags == InstructionFlags.None;
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}
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/// <summary>
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/// Extracts the specified instruction:
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/// The instruction is replaced with a load of a new temporary variable;
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/// and the instruction is moved to a store to said variable at block-level.
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///
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/// May return null if extraction is not possible.
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/// </summary>
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public static ILVariable Extract(ILInstruction instToExtract, ILTransformContext context)
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{
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var function = instToExtract.Ancestors.OfType<ILFunction>().First();
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ExtractionContext ctx = new ExtractionContext(function, context);
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ctx.FlagsBeingMoved = instToExtract.Flags;
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ILInstruction inst = instToExtract;
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while (inst != null)
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{
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if (inst.Parent is IfInstruction ifInst && inst.SlotInfo != IfInstruction.ConditionSlot)
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{
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// this context doesn't support extraction, but maybe we can create a block here?
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if (ifInst.ResultType == StackType.Void)
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{
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Block newBlock = new Block();
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inst.ReplaceWith(newBlock);
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newBlock.Instructions.Add(inst);
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}
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}
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if (inst.Parent is Block { Kind: BlockKind.ControlFlow } block)
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{
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// We've reached a target block, and extraction is possible all the way.
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// Check if the parent BlockContainer allows extraction:
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if (block.Parent is BlockContainer container)
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{
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switch (container.Kind)
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{
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case ContainerKind.Normal:
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case ContainerKind.Loop:
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// extraction is always possible
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break;
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case ContainerKind.Switch:
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// extraction is possible, unless in the entry-point (i.e., the switch head)
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if (block == container.EntryPoint && inst.ChildIndex == 0)
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{
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// try to extract to the container's parent block, if it's a valid location
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inst = container;
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continue;
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}
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break;
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case ContainerKind.While:
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// extraction is possible, unless in the entry-point (i.e., the condition block)
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if (block == container.EntryPoint)
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{
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return null;
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}
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break;
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case ContainerKind.DoWhile:
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// extraction is possible, unless in the last block (i.e., the condition block)
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if (block == container.Blocks.Last())
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{
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return null;
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}
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break;
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case ContainerKind.For:
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// extraction is possible, unless in the first or last block
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// (i.e., the condition block or increment block)
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if (block == container.EntryPoint
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|| block == container.Blocks.Last())
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{
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return null;
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}
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break;
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}
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}
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int insertIndex = inst.ChildIndex;
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var type = context.TypeSystem.FindType(instToExtract.ResultType);
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// Move instToExtract itself:
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var v = function.RegisterVariable(VariableKind.StackSlot, type);
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instToExtract.ReplaceWith(new LdLoc(v));
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block.Instructions.Insert(insertIndex, new StLoc(v, instToExtract));
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// Apply the other move actions:
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foreach (var moveAction in ctx.MoveActions)
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{
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block.Instructions.Insert(insertIndex, moveAction());
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}
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return v;
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}
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if (!inst.Parent.PrepareExtract(inst.ChildIndex, ctx))
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return null;
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inst = inst.Parent;
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}
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return null;
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}
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}
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}
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