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116 lines
5.0 KiB
116 lines
5.0 KiB
// Copyright (c) 2023 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace ICSharpCode.Decompiler.Util;
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static class GraphTraversal
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{
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/// <summary>
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/// Depth-first-search of an graph data structure.
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/// The two callbacks (successorFunc + postorderAction) will be called exactly once for each node reachable from startNodes.
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/// </summary>
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/// <param name="startNodes">The start nodes.</param>
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/// <param name="visitedFunc">Called multiple times per node. The first call should return true, subsequent calls must return false.
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/// The first calls to this function occur in pre-order.
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/// If null, normal Equals/GetHashCode will be used to compare nodes.</param>
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/// <param name="successorFunc">The function that gets the successors of an element. Called in pre-order.</param>
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/// <param name="postorderAction">Called in post-order.</param>
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/// <param name="reverseSuccessors">
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/// With reverse_successors=True, the start_nodes and each list of successors will be handled in reverse order.
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/// This is useful if the post-order will be reversed later (e.g. for a topological sort)
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/// so that blocks which could be output in either order (e.g. then-block and else-block of an if)
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/// will maintain the order of the edges (then-block before else-block).
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/// </param>
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public static void DepthFirstSearch<T>(IEnumerable<T> startNodes, Func<T, bool>? visitedFunc, Func<T, IEnumerable<T>?> successorFunc, Action<T>? postorderAction = null, bool reverseSuccessors = false)
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{
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/*
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Pseudocode:
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def dfs_walk(start_nodes, successor_func, visited, postorder_func, reverse_successors):
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if reverse_successors:
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start_nodes = reversed(start_nodes)
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for node in start_nodes:
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if node in visited: continue
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visited.insert(node)
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children = successor_func(node)
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dfs_walk(children, successor_func, visited, postorder_action, reverse_successors)
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postorder_action(node)
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The actual implementation here is equivalent but does not use recursion,
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so that we don't blow the stack on large graphs.
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A single stack holds the "continuations" of work that needs to be done.
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These can be either "visit continuations" (=execute the body of the pseudocode
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loop for the given node) or "postorder continuations" (=execute postorder_action)
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*/
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// Use a List as stack (but allowing for the Reverse() usage)
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var worklist = new List<(T node, bool isPostOrderContinuation)>();
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visitedFunc ??= new HashSet<T>().Add;
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foreach (T node in startNodes)
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{
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worklist.Add((node, false));
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}
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if (!reverseSuccessors)
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{
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// Our use of a stack will reverse the order of the nodes.
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// If that's not desired, restore original order by reversing twice.
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worklist.Reverse();
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}
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// Process outstanding continuations:
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while (worklist.Count > 0)
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{
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var (node, isPostOrderContinuation) = worklist.Last();
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if (isPostOrderContinuation)
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{
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// Execute postorder_action
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postorderAction?.Invoke(node);
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worklist.RemoveAt(worklist.Count - 1);
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continue;
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}
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// Execute body of loop
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if (!visitedFunc(node))
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{
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// Already visited
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worklist.RemoveAt(worklist.Count - 1);
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continue;
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}
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// foreach-loop-iteration will end with postorder_func call,
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// so switch the type of continuation for this node
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int oldWorkListSize = worklist.Count;
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worklist[oldWorkListSize - 1] = (node, true);
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// Create "visit continuations" for all successor nodes:
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IEnumerable<T>? children = successorFunc(node);
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if (children != null)
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{
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foreach (T child in children)
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{
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worklist.Add((child, false));
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}
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}
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// Our use of a stack will reverse the order of the nodes.
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// If that's not desired, restore original order by reversing twice.
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if (!reverseSuccessors)
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{
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worklist.Reverse(oldWorkListSize, worklist.Count - oldWorkListSize);
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}
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}
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}
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}
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