
12 changed files with 1780 additions and 74 deletions
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2H5LiveClient.cpp
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35H5LiveClient.js
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247cocos.js
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37cocosCom.js
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48make.py
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14public/264_mp3.js
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18public/H5LiveClient.js
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163public/H5LiveClient.worker.js
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30public/ff_mp3.js
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5public/index.html
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1254settings.js
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1thirdparty/libhevc
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mergeInto(LibraryManager.library, { |
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init: function () { |
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var AudioContext = (window.AudioContext || window.webkitAudioContext || window.mozAudioContext) |
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var context = AudioContext ? new AudioContext() : null |
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if (!context) { |
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cc.warn('no audio support') |
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} |
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const MVP = `
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uniform mat4 viewProj; |
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attribute vec3 a_position; |
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attribute vec2 a_uv0; |
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varying vec2 uv0; |
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void main () { |
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vec4 pos = viewProj * vec4(a_position, 1); |
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gl_Position = pos; |
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uv0 = a_uv0; |
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}`;
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const fragmentShaderScript = `
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precision highp float; |
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varying highp vec2 uv0; |
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uniform sampler2D ySampler; |
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uniform sampler2D uSampler; |
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uniform sampler2D vSampler; |
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const mat4 YUV2RGB = mat4 |
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( |
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1.1643828125, 0, 1.59602734375, -.87078515625, |
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1.1643828125, -.39176171875, -.81296875, .52959375, |
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1.1643828125, 2.017234375, 0, -1.081390625, |
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0, 0, 0, 1 |
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); |
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void main(void) { |
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highp float y = texture2D(ySampler, uv0).r; |
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highp float u = texture2D(uSampler, uv0).r; |
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highp float v = texture2D(vSampler, uv0).r; |
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gl_FragColor = vec4(y, u, v, 1) * YUV2RGB; |
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}`
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|
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const renderer = cc.renderer; |
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const renderEngine = renderer.renderEngine; |
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const Texture2D = renderEngine.Texture2D; |
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const gfx = renderEngine.gfx; |
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const Pass = renderEngine.renderer.Pass; |
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const Technique = renderEngine.renderer.Technique; |
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const Effect = renderEngine.renderer.Effect; |
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const PARAM_TEXTURE_2D = renderEngine.renderer.PARAM_TEXTURE_2D; |
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const option = { format: gfx.TEXTURE_FMT_L8, minFilter: gfx.FILTER_LINEAR, magFilter: gfx.FILTER_LINEAR, wrapS: gfx.WRAP_CLAMP, wrapT: gfx.WRAP_CLAMP } |
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const YUV2RGB_Material = cc.Class({ |
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extends: renderEngine.Material, |
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create(sprite) { |
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sprite.setState(0) |
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let name = "YUV2RGB"; |
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let lib = renderer._forward._programLib; |
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!lib._templates[name] && lib.define(name, MVP, fragmentShaderScript, []); |
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let pass = new Pass(name); |
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pass.setDepth(false, false); |
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pass.setCullMode(gfx.CULL_NONE); |
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pass.setBlend( |
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gfx.BLEND_FUNC_ADD, |
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gfx.BLEND_SRC_ALPHA, |
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gfx.BLEND_ONE_MINUS_SRC_ALPHA, |
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gfx.BLEND_FUNC_ADD, |
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gfx.BLEND_SRC_ALPHA, |
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gfx.BLEND_ONE_MINUS_SRC_ALPHA |
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); |
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let mainTech = new Technique( |
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['transparent'], |
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[ |
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{ name: 'ySampler', type: PARAM_TEXTURE_2D, val: this.ySampler = new Texture2D(renderer.device, option) }, |
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{ name: 'uSampler', type: PARAM_TEXTURE_2D, val: this.uSampler = new Texture2D(renderer.device, option) }, |
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{ name: 'vSampler', type: PARAM_TEXTURE_2D, val: this.vSampler = new Texture2D(renderer.device, option) }, |
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], |
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[pass] |
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); |
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this._effect = this.effect = new Effect([mainTech], {}, []); |
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this._mainTech = mainTech; |
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this._texture = sprite.spriteFrame.getTexture(); |
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this.updateHash(); |
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sprite._state = 114; |
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sprite._material = sprite._renderData._material = this; |
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return this |
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}, |
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isWebGL() { return true }, |
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drawNextOutputPicture(width, height, croppingParams, data) { |
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this.updateHash(Math.random().toString(36)) |
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this.ySampler.updateImage({ level: 0, width, height, image: data[0] }) |
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this.uSampler.updateImage({ level: 0, width: width / 2, height: height / 2, image: data[1] }) |
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this.vSampler.updateImage({ level: 0, width: width / 2, height: height / 2, image: data[2] }) |
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} |
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}) |
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Module.print = text => cc.log(text); |
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Module.printErr = text => cc.error(text) |
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Module.H5LiveClient = Module.H5LCBase.extend("H5LC", { |
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__construct: function (component) { |
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cc.dynamicAtlasManager.enabled = false; |
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let sprite = component.node.getComponent(cc.Sprite); |
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this.webGLCanvas = component._material = new YUV2RGB_Material().create(sprite); |
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this.__parent.__construct.call(this, this); |
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}, |
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__destruct: function () { |
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this.__parent.__destruct.call(this); |
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}, |
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onError: function (err) { |
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cc.log(this, err) |
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}, |
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setStartTime: function (offset) { |
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cc.log("first timestamp:", offset) |
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var startTime = Date.now() - offset; |
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this.timespan = function (t) { |
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return t - (Date.now() - startTime); |
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} |
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function playVideo(_this) { |
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_this.decodeVideoBuffer(); |
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} |
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this.playVideoBuffer = function (t) { |
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// console.log("setTimeout:", t);
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return setTimeout(playVideo, t, this) |
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} |
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}, |
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timespan: function (t) { |
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this.setStartTime(t); |
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return this.timespan(t); |
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}, |
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resetTimeSpan: function () { |
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delete this.timespan; |
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}, |
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play: function (url) { |
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var _this = this; |
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var reconnectCount = 0; |
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var reconnectTime = 2000; |
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cc.log('H5LiverClient play', url) |
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function setWebsocket() { |
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this.$play(url); |
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this.ws.onopen = function () { |
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reconnectCount = 0; |
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reconnectTime = 2000; |
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cc.log("ws open") |
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}; |
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this.ws.onclose = function () { |
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_this.isPlaying = false; |
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_this.ws = null; |
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_this.$close(); |
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if (reconnectCount > 3) return; |
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reconnectCount++; |
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cc.warn("ws reconnect after " + (reconnectTime / 1000 >> 0) + " second") |
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_this.reconnectId = setTimeout(function () { |
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cc.log("ws reconnecting :", reconnectCount); |
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reconnectTime *= 2; |
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setWebsocket.call(_this); |
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}, reconnectTime) |
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}; |
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this.ws.onerror = function () { |
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cc.warn("ws error"); |
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}; |
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} |
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setWebsocket.call(this); |
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}, |
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close: function () { |
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clearTimeout(this.reconnectId) |
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if (!this.isPlaying) return; |
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cc.log('close H5LiverClient') |
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this.isPlaying = false; |
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this.ws.onmessage = null; |
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this.ws.onclose = null; |
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this.ws.onerror = null; |
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this.ws.close(); |
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this.ws = null; |
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this.$close(); |
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delete this.timespan; |
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}, |
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initAudio: function (frameCount, samplerate, channels, outputPtr) { |
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var isPlaying = false; |
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var audioBuffers = []; |
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var allFrameCount = frameCount * channels; |
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if (!context) return false; |
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var resampled = samplerate < 22050; |
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var audioBuffer = resampled ? context.createBuffer(channels, frameCount << 1, samplerate << 1) : context.createBuffer(channels, frameCount, samplerate); |
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var audioOutputArray = HEAP16.subarray(outputPtr, outputPtr + allFrameCount); |
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var playNextBuffer = function () { |
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isPlaying = false; |
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if (audioBuffers.length) { |
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playAudio(audioBuffers.shift()); |
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} |
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if (audioBuffers.length > 1) audioBuffers.shift(); |
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//console.log(audioBuffers.length)
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}; |
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var copyAudioOutputArray = resampled ? function (target) { |
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for (var i = 0; i < allFrameCount; i++) { |
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var j = i << 1; |
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target[j] = target[j + 1] = audioOutputArray[i] / 32768; |
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} |
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} : function (target) { |
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for (var i = 0; i < allFrameCount; i++) { |
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target[i] = audioOutputArray[i] / 32768; |
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} |
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}; |
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var copyToCtxBuffer = channels > 1 ? function (fromBuffer) { |
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for (var channel = 0; channel < channels; channel++) { |
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var nowBuffering = audioBuffer.getChannelData(channel); |
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if (fromBuffer) { |
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for (var i = 0; i < frameCount; i++) { |
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nowBuffering[i] = fromBuffer[i * (channel + 1)]; |
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} |
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} else { |
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for (var i = 0; i < frameCount; i++) { |
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nowBuffering[i] = audioOutputArray[i * (channel + 1)] / 32768; |
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} |
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} |
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} |
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} : function (fromBuffer) { |
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var nowBuffering = audioBuffer.getChannelData(0); |
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if (fromBuffer) nowBuffering.set(fromBuffer); |
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else copyAudioOutputArray(nowBuffering); |
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}; |
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var playAudio = function (fromBuffer) { |
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if (isPlaying) { |
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var buffer = new Float32Array(resampled ? allFrameCount * 2 : allFrameCount); |
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copyAudioOutputArray(buffer); |
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audioBuffers.push(buffer); |
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return; |
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} |
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isPlaying = true; |
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copyToCtxBuffer(fromBuffer); |
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var source = context.createBufferSource(); |
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source.buffer = audioBuffer; |
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source.connect(context.destination); |
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source.onended = playNextBuffer; |
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//setTimeout(playNextBuffer, audioBufferTime-audioBuffers.length*200);
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source.start(); |
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}; |
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this.playAudio = playAudio; |
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}, |
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setVideoSize: function (w, h, dataPtr) { |
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this.draw = function () { |
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var y = HEAPU32[dataPtr]; |
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var u = HEAPU32[dataPtr + 1]; |
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var v = HEAPU32[dataPtr + 2]; |
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var outputArray = [HEAPU8.subarray(y, y + w * h), HEAPU8.subarray(u, u + (w * h >> 2)), HEAPU8.subarray(v, v + (w * h >> 2))]; |
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this.webGLCanvas.drawNextOutputPicture(w, h, this.croppingParams, outputArray); |
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}; |
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} |
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}); |
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} |
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}) |
@ -0,0 +1,37 @@ |
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cc.Class({ |
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extends: cc.Component, |
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editor: CC_EDITOR && { |
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executeInEditMode: true, |
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requireComponent: cc.Sprite, |
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}, |
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properties: { |
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url: "ws://localhost:8080/live/user1", |
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videoBuffer: 1, |
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autoPlay: false, |
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material: { |
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visible: false, |
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get() { |
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return this._material; |
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} |
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}, |
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}, |
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// LIFE-CYCLE CALLBACKS:
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onLoad() { |
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}, |
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start() { |
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this.h5lc = new Module.H5LiveClient(this); |
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this.h5lc.videoBuffer = this.videoBuffer; |
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if (this.autoPlay) this.h5lc.play(this.url); |
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}, |
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play(url) { |
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this.h5lc.play(this.url = url); |
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}, |
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close() { |
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this.h5lc.close(); |
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}, |
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onDestroy() { |
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this.h5lc.close() |
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} |
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}); |
14
public/264_mp3.js
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18
public/H5LiveClient.js
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@ -0,0 +1,163 @@ |
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// Copyright 2015 The Emscripten Authors. All rights reserved.
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// Emscripten is available under two separate licenses, the MIT license and the
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// University of Illinois/NCSA Open Source License. Both these licenses can be
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// found in the LICENSE file.
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// Pthread Web Worker startup routine:
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// This is the entry point file that is loaded first by each Web Worker
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// that executes pthreads on the Emscripten application.
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// Thread-local:
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var threadInfoStruct = 0; // Info area for this thread in Emscripten HEAP (shared). If zero, this worker is not currently hosting an executing pthread.
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var selfThreadId = 0; // The ID of this thread. 0 if not hosting a pthread.
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var parentThreadId = 0; // The ID of the parent pthread that launched this thread.
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var tempDoublePtr = 0; // A temporary memory area for global float and double marshalling operations.
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// Thread-local: Each thread has its own allocated stack space.
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var STACK_BASE = 0; |
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var STACKTOP = 0; |
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var STACK_MAX = 0; |
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// These are system-wide memory area parameters that are set at main runtime startup in main thread, and stay constant throughout the application.
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var buffer; // All pthreads share the same Emscripten HEAP as SharedArrayBuffer with the main execution thread.
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var DYNAMICTOP_PTR = 0; |
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var DYNAMIC_BASE = 0; |
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var ENVIRONMENT_IS_PTHREAD = true; |
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var PthreadWorkerInit = {}; |
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// performance.now() is specced to return a wallclock time in msecs since that Web Worker/main thread launched. However for pthreads this can cause
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// subtle problems in emscripten_get_now() as this essentially would measure time from pthread_create(), meaning that the clocks between each threads
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// would be wildly out of sync. Therefore sync all pthreads to the clock on the main browser thread, so that different threads see a somewhat
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// coherent clock across each of them (+/- 0.1msecs in testing)
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var __performance_now_clock_drift = 0; |
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// Cannot use console.log or console.error in a web worker, since that would risk a browser deadlock! https://bugzilla.mozilla.org/show_bug.cgi?id=1049091
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// Therefore implement custom logging facility for threads running in a worker, which queue the messages to main thread to print.
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var Module = {}; |
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// When error objects propagate from Web Worker to main thread, they lose helpful call stack and thread ID information, so print out errors early here,
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// before that happens.
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this.addEventListener('error', function(e) { |
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if (e.message.indexOf('SimulateInfiniteLoop') != -1) return e.preventDefault(); |
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var errorSource = ' in ' + e.filename + ':' + e.lineno + ':' + e.colno; |
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console.error('Pthread ' + selfThreadId + ' uncaught exception' + (e.filename || e.lineno || e.colno ? errorSource : "") + ': ' + e.message + '. Error object:'); |
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console.error(e.error); |
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}); |
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function threadPrint() { |
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var text = Array.prototype.slice.call(arguments).join(' '); |
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console.log(text); |
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} |
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function threadPrintErr() { |
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var text = Array.prototype.slice.call(arguments).join(' '); |
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console.error(text); |
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console.error(new Error().stack); |
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} |
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function threadAlert() { |
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var text = Array.prototype.slice.call(arguments).join(' '); |
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postMessage({cmd: 'alert', text: text, threadId: selfThreadId}); |
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} |
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out = threadPrint; |
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err = threadPrintErr; |
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this.alert = threadAlert; |
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var wasmModule; |
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var wasmMemory; |
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this.onmessage = function(e) { |
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try { |
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if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
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// Initialize the thread-local field(s):
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tempDoublePtr = e.data.tempDoublePtr; |
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// Initialize the global "process"-wide fields:
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DYNAMIC_BASE = e.data.DYNAMIC_BASE; |
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DYNAMICTOP_PTR = e.data.DYNAMICTOP_PTR; |
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buffer = e.data.buffer; |
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PthreadWorkerInit = e.data.PthreadWorkerInit; |
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if (typeof e.data.urlOrBlob === 'string') { |
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importScripts(e.data.urlOrBlob); |
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} else { |
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var objectUrl = URL.createObjectURL(e.data.urlOrBlob); |
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importScripts(objectUrl); |
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URL.revokeObjectURL(objectUrl); |
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} |
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if (typeof FS !== 'undefined' && typeof FS.createStandardStreams === 'function') FS.createStandardStreams(); |
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postMessage({ cmd: 'loaded' }); |
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} else if (e.data.cmd === 'objectTransfer') { |
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PThread.receiveObjectTransfer(e.data); |
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} else if (e.data.cmd === 'run') { // This worker was idle, and now should start executing its pthread entry point.
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__performance_now_clock_drift = performance.now() - e.data.time; // Sync up to the clock of the main thread.
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threadInfoStruct = e.data.threadInfoStruct; |
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__register_pthread_ptr(threadInfoStruct, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0); // Pass the thread address inside the asm.js scope to store it for fast access that avoids the need for a FFI out.
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selfThreadId = e.data.selfThreadId; |
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parentThreadId = e.data.parentThreadId; |
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// Establish the stack frame for this thread in global scope
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STACK_BASE = STACKTOP = e.data.stackBase; |
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STACK_MAX = STACK_BASE + e.data.stackSize; |
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// Call inside asm.js/wasm module to set up the stack frame for this pthread in asm.js/wasm module scope
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Module['establishStackSpace'](e.data.stackBase, e.data.stackBase + e.data.stackSize); |
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PThread.receiveObjectTransfer(e.data); |
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PThread.setThreadStatus(_pthread_self(), 1/*EM_THREAD_STATUS_RUNNING*/); |
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try { |
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// pthread entry points are always of signature 'void *ThreadMain(void *arg)'
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// Native codebases sometimes spawn threads with other thread entry point signatures,
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// such as void ThreadMain(void *arg), void *ThreadMain(), or void ThreadMain().
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// That is not acceptable per C/C++ specification, but x86 compiler ABI extensions
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// enable that to work. If you find the following line to crash, either change the signature
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// to "proper" void *ThreadMain(void *arg) form, or try linking with the Emscripten linker
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// flag -s EMULATE_FUNCTION_POINTER_CASTS=1 to add in emulation for this x86 ABI extension.
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var result = Module['dynCall_ii'](e.data.start_routine, e.data.arg); |
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} catch(e) { |
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if (e === 'Canceled!') { |
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PThread.threadCancel(); |
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return; |
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} else if (e === 'SimulateInfiniteLoop' || e === 'pthread_exit') { |
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return; |
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} else { |
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Atomics.store(HEAPU32, (threadInfoStruct + 4 /*C_STRUCTS.pthread.threadExitCode*/ ) >> 2, (e instanceof ExitStatus) ? e.status : -2 /*A custom entry specific to Emscripten denoting that the thread crashed.*/); |
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Atomics.store(HEAPU32, (threadInfoStruct + 0 /*C_STRUCTS.pthread.threadStatus*/ ) >> 2, 1); // Mark the thread as no longer running.
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_emscripten_futex_wake(threadInfoStruct + 0 /*C_STRUCTS.pthread.threadStatus*/, 0x7FFFFFFF/*INT_MAX*/); // Wake all threads waiting on this thread to finish.
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if (!(e instanceof ExitStatus)) throw e; |
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} |
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} |
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// The thread might have finished without calling pthread_exit(). If so, then perform the exit operation ourselves.
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// (This is a no-op if explicit pthread_exit() had been called prior.)
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if (!Module['noExitRuntime']) PThread.threadExit(result); |
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} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
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if (threadInfoStruct && PThread.thisThreadCancelState == 0/*PTHREAD_CANCEL_ENABLE*/) { |
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PThread.threadCancel(); |
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} |
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} else if (e.data.target === 'setimmediate') { |
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// no-op
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} else if (e.data.cmd === 'processThreadQueue') { |
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if (threadInfoStruct) { // If this thread is actually running?
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_emscripten_current_thread_process_queued_calls(); |
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} |
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} else { |
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err('worker.js received unknown command ' + e.data.cmd); |
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console.error(e.data); |
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} |
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} catch(e) { |
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console.error('worker.js onmessage() captured an uncaught exception: ' + e); |
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console.error(e.stack); |
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throw e; |
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} |
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} |
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30
public/ff_mp3.js
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1254
settings.js
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