websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the **MonoDevelop**.
## Install ##
### Self Build ###
You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.
### NuGet Gallery ###
**websocket-sharp** has now been displayed on the **[NuGet Gallery]**, as still a prerelease version.
- **[NuGet Gallery: websocket-sharp]**
You can add websocket-sharp to your project using the **NuGet Package Manager**, like the follwing command in the **Package Manager Console**.
```
PM> Install-Package WebSocketSharp -Pre
```
### Unity Asset Store ###
**websocket-sharp** has now been displayed on the **Unity Asset Store**.
- **[websocket-sharp for Unity]**
That's priced at **15 US$**. I think that your 15 $ makes this project more better and accelerated, Thank you!
## Usage ##
### WebSocket Client ###
@ -428,12 +454,6 @@ And [Example1] uses [Json.NET].
Could you access to [http://localhost:4649](http://localhost:4649) to do **WebSocket Echo Test** with your web browser after [Example3] running?
## websocket-sharp for Unity ##
**websocket-sharp** has now been displayed on the **Unity Asset Store**!
- **[websocket-sharp for Unity]**
## Supported WebSocket Specifications ##
**websocket-sharp** supports **[RFC 6455]**.
@ -466,6 +486,8 @@ Thanks for translating to japanese.