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using System; using System.Collections.Generic; using System.IO; using System.Text;
namespace Apewer.Web {
internal sealed class MiniReader : Stream {
bool _disposed = false;
MiniConnection _connection; Stream _stream; long _remaining;
internal byte[] RemainsBytes = null; int _offset = 0; long _total = 0L;
internal MiniReader(MiniConnection connection, long remaining = -1) { _connection = connection; _stream = connection.Stream; _remaining = remaining; }
public bool Disposed { get => _disposed; }
public override bool CanRead { get => true; }
public override bool CanWrite { get => false; }
public override bool CanSeek { get => false; }
public override long Length { get => throw new NotSupportedException(); }
public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
public override void Close() => _disposed = true;
public override void Flush() { }
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
public override void SetLength(long value) => throw new NotSupportedException();
#region read
int ReadRemins(byte[] buffer, int offset, int count) { // 返回 0,读取 Remains 已经完成,由外层继续读取。
if (RemainsBytes == null) return 0; var length = RemainsBytes.Length; if (length < 1) return 0;
// Remains 中剩余的长度,并根据 count 参数限制读取数量。
var result = length - offset; if (result < 1) return 0; if (result > count) result = count;
// Content-Length 指定的剩余长度。
if (_remaining > 0 && result > _remaining) result = (int)_remaining;
// RemainsBytes 长度溢出限制。
if (result + _offset > length) result = length - _offset;
// 从 Remains 中读取,返回具体的字节数。
Buffer.BlockCopy(RemainsBytes, _offset, buffer, offset, result); _offset += result; _remaining -= result; _total += result;
// 已完成 Remains 的读取。
if (_offset >= length) RemainsBytes = null; return result; }
public override int Read(byte[] buffer, int offset, int count) { if (_connection.Server.SynchronousIO) { if (_disposed) throw new ObjectDisposedException(typeof(Stream).FullName);
// 检查参数。
if (buffer == null) throw new ArgumentNullException("参数 buffer 无效。"); if (offset < 0) throw new ArgumentOutOfRangeException("offset", "参数 offset 小于 0。"); if (count < 0) throw new ArgumentOutOfRangeException("count", "参数 count 小于 0。"); int bufferLength = buffer.Length; if (offset > bufferLength) throw new ArgumentOutOfRangeException("offset", "指定的 offset 的值超出了 buffer 数组的容量。"); if (offset + count > bufferLength) throw new ArgumentException("指定的 offset 和 count 超出了 buffer 数组的容量。"); if (count == 0) return 0;
// 检查剩余读取量。
if (_remaining == 0) return 0;
// 从 Remains 中读取。
var nread = ReadRemins(buffer, offset, count); if (nread > 0) return nread;
// 根据 Content-Length 限定长度。
if (_remaining > 0 && _remaining < count) count = (int)_remaining;
var read = _stream.Read(buffer, offset, count); if (read > 0 && _remaining > 0) _remaining -= read; return read; } else { var async = BeginRead(buffer, offset, count, null, null); var result = EndRead(async); return result; } }
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback cback, object state) { #if DEBUG
if (_disposed) throw new ObjectDisposedException(typeof(Stream).FullName);
// 检查参数。
if (buffer == null) throw new ArgumentNullException("参数 buffer 无效。"); if (offset < 0) throw new ArgumentOutOfRangeException("offset", "参数 offset 小于 0。"); if (count < 0) throw new ArgumentOutOfRangeException("count", "参数 count 小于 0。"); int bufferLength = buffer.Length; if (offset > bufferLength) throw new ArgumentOutOfRangeException("offset", "指定的 offset 的值超出了 buffer 数组的容量。"); if (offset + count > bufferLength) throw new ArgumentException("指定的 offset 和 count 超出了 buffer 数组的容量。");
// Content-Length
if (_remaining == 0) { var ares = new MiniStreamAsyncResult(); ares.Buffer = buffer; ares.Offset = offset; ares.Count = count; ares.Callback = cback; ares.State = state; ares.SynchRead = 0; ares.Complete(); return ares; } if (_remaining > 0 && _remaining < count) count = (int)_remaining;
return _stream.BeginRead(buffer, offset, count, cback, state); #else
throw new NotSupportedException(); #endif
}
public override int EndRead(IAsyncResult ar) { #if DEBUG
if (_disposed) throw new ObjectDisposedException(typeof(Stream).FullName); if (ar == null) throw new ArgumentNullException(nameof(ar));
if (ar is MiniStreamAsyncResult) { var r = (MiniStreamAsyncResult)ar; if (!ar.IsCompleted) ar.AsyncWaitHandle.WaitOne(); return r.SynchRead; }
int nread = _stream.EndRead(ar); if (_remaining > 0 && nread > 0) _remaining -= nread; return nread; #else
throw new NotSupportedException(); #endif
}
#endregion
#region write
public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) => throw new NotSupportedException();
public override void EndWrite(IAsyncResult ar) => throw new NotSupportedException();
#endregion
}
}
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