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using System; using System.Collections.Generic; using System.IO; using System.Text;
namespace Apewer.Web {
internal sealed class MiniWriter : Stream {
bool _disposed = false;
MiniConnection _conn; Stream _stream; bool _chunked;
internal MiniWriter(MiniConnection conn) { _conn = conn; _stream = conn.Stream; _chunked = conn.Chunked; }
#region
public bool Disposed { get => _disposed; }
public override bool CanRead { get => false; }
public override bool CanWrite { get => true; }
public override bool CanSeek { get => false; }
public override long Length { get => throw new NotSupportedException(); }
public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
public override void Close() => _disposed = true;
public override void Flush() { }
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
public override void SetLength(long value) => throw new NotSupportedException();
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback cback, object state) => throw new NotSupportedException();
public override int EndRead(IAsyncResult ar) => throw new NotSupportedException();
#endregion
#region write
static readonly byte[] CRLF = BytesUtility.CRLF;
byte[] Pack(byte[] buffer, int offset, int count) { if (_disposed) throw new ObjectDisposedException(typeof(Stream).FullName);
// 检查参数。
if (buffer == null) throw new ArgumentNullException("参数 buffer 无效。"); if (offset < 0) throw new ArgumentOutOfRangeException("offset", "参数 offset 小于 0。"); if (count < 0) throw new ArgumentOutOfRangeException("count", "参数 count 小于 0。"); int bufferLength = buffer.Length; if (offset > bufferLength) throw new ArgumentOutOfRangeException("offset", "指定的 offset 的值超出了 buffer 数组的容量。"); if (offset + count > bufferLength) throw new ArgumentException("指定的 offset 和 count 超出了 buffer 数组的容量。");
// 分块。
if (_chunked) { var ab = new ArrayBuilder<byte>(1024); ab.Add(count.ToString().Bytes()); ab.Add(CRLF); ab.Add(buffer, offset, count); ab.Add(CRLF); ab.Add(CRLF);
var block = ab.Export(); return block; } else { var block = new byte[count]; Buffer.BlockCopy(buffer, offset, block, 0, count); return block; } }
public override void Write(byte[] buffer, int offset, int count) { var block = Pack(buffer, offset, count); if (_conn.Server.SynchronousIO) { _stream.Write(block, 0, block.Length); } else { var async = _stream.BeginWrite(block, 0, block.Length, null, null); _stream.EndWrite(async); } }
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) { var block = Pack(buffer, offset, count); return _stream.BeginWrite(buffer, offset, count, callback, state); }
public override void EndWrite(IAsyncResult ar) { if (_disposed) throw new ObjectDisposedException(typeof(Stream).FullName); _stream.EndWrite(ar); }
#endregion
}
}
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