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#if NET40 || NET461
using Apewer.Internals.Interop; using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using System.Text;
namespace Apewer.Surface {
/// <summary></summary>
internal class FileMapping {
/// <summary>创建内存映射。</summary>
/// <param name="path">文件路径。</param>
/// <param name="handle">内存映射句柄。</param>
/// <param name="block">块大小。</param>
/// <returns>映射成功。</returns>
internal bool Create(string path, ref IntPtr handle, ref UInt32 block) { var DesiredAccess = Constant.GENERIC_READ | Constant.GENERIC_WRITE; var ShareMode = FileShare.ReadWrite; var CreationDesposition = FileMode.OpenOrCreate; var FlagsAndAttributes = Constant.FILE_ATTRIBUTE_NORMAL | Constant.FILE_FLAG_SEQUENTIAL_SCAN;
if (File.Exists(path)) { try { var fh = Kernel32.CreateFile(path, DesiredAccess, ShareMode, IntPtr.Zero, CreationDesposition, FlagsAndAttributes, IntPtr.Zero); if (Constant.INVALID_HANDLE_VALUE != (int)fh) { // 创建内存句柄。
var mh = Kernel32.CreateFileMapping(fh, IntPtr.Zero, Constant.PAGE_READWRITE, 0, 0, Guid.NewGuid().ToString());
// 获取系统信息。
var si = new SystemInfo(); Kernel32.GetSystemInfo(ref si);
// 得到系统页分配粒度。
uint ag = si.dwAllocationGranularity; uint flh = 0;
// 获取文件长度。
uint fl = Kernel32.GetFileSize(fh, out flh); fl |= (((uint)flh) << 32);
// 关闭文件句柄 。
Kernel32.CloseHandle(fh); uint bl = 1000 * ag; if (fl < 1000 * ag) bl = fl;
// 返回。
handle = mh; block = bl; return true; } } catch { } } handle = IntPtr.Zero; block = 0; return false; }
/// <summary>从内存映射中读取数据。</summary>
/// <param name="handle">内存映射句柄。</param>
/// <param name="block">块大小。</param>
/// <param name="offset">读取的位置。</param>
/// <param name="length">读取的长度。</param>
/// <returns>读取的结果。</returns>
internal byte[] Read(IntPtr handle, UInt32 block, Int32 offset, Int32 length) { var DesiredAccess = (uint)(Constant.FILE_MAP_COPY | Constant.FILE_MAP_READ | Constant.FILE_MAP_WRITE);
if ((handle != IntPtr.Zero) && (block > 0) && (offset > 0) && (length > 0)) { try { // 映射视图,得到地址 。
var address = Kernel32.MapViewOfFile(handle, DesiredAccess, (uint)(offset >> 32), (uint)(offset & 0xFFFFFFFF), block); if (address != IntPtr.Zero) { // 从非托管的内存中复制内容到托管的内存中。
var start = offset; var buffer = new byte[block]; Marshal.Copy(address, buffer, start, (int)length); return buffer; } } catch { } } return new byte[0]; }
/// <summary>关闭内存映射。</summary>
/// <param name="handle">内存映射句柄。</param>
internal static void Close(IntPtr handle) { if (handle == IntPtr.Zero) return; try { Kernel32.CloseHandle(handle); } catch { } }
}
}
#endif
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