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  1. #region License
  2. // Copyright (c) 2007 James Newton-King
  3. //
  4. // Permission is hereby granted, free of charge, to any person
  5. // obtaining a copy of this software and associated documentation
  6. // files (the "Software"), to deal in the Software without
  7. // restriction, including without limitation the rights to use,
  8. // copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the
  10. // Software is furnished to do so, subject to the following
  11. // conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be
  14. // included in all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  18. // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  20. // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21. // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  22. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  23. // OTHER DEALINGS IN THE SOFTWARE.
  24. #endregion
  25. using System;
  26. namespace Newtonsoft.Json.Utilities
  27. {
  28. /// <summary>
  29. /// Builds a string. Unlike <see cref="System.Text.StringBuilder"/> this class lets you reuse its internal buffer.
  30. /// </summary>
  31. internal struct StringBuffer
  32. {
  33. private char[] _buffer;
  34. private int _position;
  35. public int Position
  36. {
  37. get => _position;
  38. set => _position = value;
  39. }
  40. public bool IsEmpty => _buffer == null;
  41. public StringBuffer(IArrayPool<char> bufferPool, int initalSize) : this(BufferUtils.RentBuffer(bufferPool, initalSize))
  42. {
  43. }
  44. private StringBuffer(char[] buffer)
  45. {
  46. _buffer = buffer;
  47. _position = 0;
  48. }
  49. public void Append(IArrayPool<char> bufferPool, char value)
  50. {
  51. // test if the buffer array is large enough to take the value
  52. if (_position == _buffer.Length)
  53. {
  54. EnsureSize(bufferPool, 1);
  55. }
  56. // set value and increment poisition
  57. _buffer[_position++] = value;
  58. }
  59. public void Append(IArrayPool<char> bufferPool, char[] buffer, int startIndex, int count)
  60. {
  61. if (_position + count >= _buffer.Length)
  62. {
  63. EnsureSize(bufferPool, count);
  64. }
  65. Array.Copy(buffer, startIndex, _buffer, _position, count);
  66. _position += count;
  67. }
  68. public void Clear(IArrayPool<char> bufferPool)
  69. {
  70. if (_buffer != null)
  71. {
  72. BufferUtils.ReturnBuffer(bufferPool, _buffer);
  73. _buffer = null;
  74. }
  75. _position = 0;
  76. }
  77. private void EnsureSize(IArrayPool<char> bufferPool, int appendLength)
  78. {
  79. char[] newBuffer = BufferUtils.RentBuffer(bufferPool, (_position + appendLength) * 2);
  80. if (_buffer != null)
  81. {
  82. Array.Copy(_buffer, newBuffer, _position);
  83. BufferUtils.ReturnBuffer(bufferPool, _buffer);
  84. }
  85. _buffer = newBuffer;
  86. }
  87. public override string ToString()
  88. {
  89. return ToString(0, _position);
  90. }
  91. public string ToString(int start, int length)
  92. {
  93. // TODO: validation
  94. return new string(_buffer, start, length);
  95. }
  96. public char[] InternalBuffer => _buffer;
  97. }
  98. }