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#if MYSQL_6_10
// Copyright ?2013, 2018, Oracle and/or its affiliates. All rights reserved.
//
// MySQL Connector/NET is licensed under the terms of the GPLv2
// <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html>, like most
// MySQL Connectors. There are special exceptions to the terms and
// conditions of the GPLv2 as it is applied to this software, see the
// FLOSS License Exception
// <http://www.mysql.com/about/legal/licensing/foss-exception.html>.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; version 2 of the License.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using System; using System.Collections.Generic; using System.Text;
namespace Externals.MySql.Data.MySqlClient.Replication { /// <summary>
/// Class that implements Round Robing Load Balancing technique.
/// </summary>
internal class ReplicationRoundRobinServerGroup : ReplicationServerGroup { private int nextServer;
public ReplicationRoundRobinServerGroup(string name, int retryTime) : base(name, retryTime) { nextServer = -1; }
/// <summary>
/// Gets an available server based on Round Robin load balancing.
/// </summary>
/// <param name="isMaster">Flag indicating if the server to return must be a master.</param>
/// <returns>A <see cref="ReplicationServer"/> object representing the next available server.</returns>
internal protected override ReplicationServer GetServer(bool isMaster) { for (int i = 0; i < Servers.Count; i++) { nextServer++; if (nextServer == Servers.Count) nextServer = 0; ReplicationServer s = Servers[nextServer]; if (!s.IsAvailable) continue; if (isMaster && !s.IsMaster) continue; return s; } return null; } } }
#endif
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